Not a bad game, but the writing is atrocious. It would have been better if there was no dialogue at all.
Also this game suffers from the same thing most "Upgrades" game suffers from, the upgrades only make the game easier, not more interesting.
Why oh why would you think making us wait for the flaming pumpkins to burn out entirely after the end of the level was a good idea? I don't feel like idling for 8 seconds at the end of every level, it makes the game more boring than it already is (its already really boring).
Evolution is extremely slow. It makes the game very dull, especially since the level is the same over and over again until you level up. Makes for a dull game.
Yeah it's a fair point about the progression - it probably takes longer than it should for good stuff to start appearing, I might look into changing that.
This is a very clever concept, but the problem with it is that the rules are unclear. How do I know exactly what can and cannot match up? Some things look like they can but they don't and I fall to my death. This leaves the player to resort to trial and error, which is frustrating when you have to re-piece the puzzle every failure.
Great Concept though!
This is one of the most boring Tower Defence games I've ever played. Its extremely slow, there are no interesting or unique mechanics whatsoever, and the tuning is extremely off, resulting in some grinding. Terrible and only played due to the Yo Dawg quest.
The micro management system is a little too unforgiving. If a manager quits I completely lose access to making money from that investment until I rehire them? Then there's no way to know how much they will cost to rehire so I just have to hang out and stop investing so I can get my investments back. :/ I like everything else though!
Did you unlock any of the other streets?