I do not enjoy puzzle games that are timing and execution dependent. After level 16 you could turn your brain off and was solely based on execution of getting around lazers. Went from being excited about new mechanics or something requiring ingenuity but as soon as the blinking lazers were added the game became easy, yet boring and possibly frustrating at times.
Literally see no reason to play this game over something like Clicker Heros. It is an Idle game with minimal interactions, but the offline gold gains are worthless. So neither being idle/offline or playing the game is rewarding.
Gold rewards for monster levels are completely off.
Skill costs not being flat are fine, but it should only effect the skills on the same level tier, for example a lvl 80 skill will only increase the cost of the other lvl 80 skills, reasons for this is simple, crit is a worthless stat till late game. Many after a couple hours probably thought they might as well get some crit rate, but they will regret it on reaching the next tier.
Skill costs are to inconsistent with level and gold gains unless you expect people to spend money on diamonds to just play the game, if so the game is strictly pay to play not even pay to win since there is no progression for days.
As many people have talked about the forced repair button, Another problem is the inability to re-equip items right from that screen if you have extras. This would be also an amazing feature as you don't later have to look for the person who broke their item.
Make speed a useful stat other then just who goes first. Like add dodge as well as if you have enough speed you can go more often. Right now speed just determines the order in which the Gladiators go. Made me sad once i realized this.
Just saying I love Peter Elf Green as the best hero. People are saying only 1 hero worth while. Which hero is that, because there are quite a few good ones just different.
I like the re-equip suggestion. We'll pass this along to the team.