I don't like the log rolling level because the near miss achievement has no skill involved. It is simply a matter of getting lucky that the shots are far enough that it doesn't trip the achievement. Other than that a fun game. Also the ending, that's life, no one lives forever people shouldn't complain about it. Instead they should realize the man celebrated his entire life and those in it.
Woo super glitch on level two. When you first meet the soldiers, there is one that comes from the locked door direction, he killed himself on the opening door failing to trigger the event flag so that the story can continue. I still love the games, but gotta really love the unexpected death scenes.
I seem to keep failing revives even though it is firmly within the red bar needed to be hit to revive, I'm not sure why. It is even counting it as a revive in the final stats but says I am KOed.
Needs far better support for mouse following. I am forever trying to get them to move just to have my mouse go off screen or hit the pause button completely ruining my run. Lock the mouse to the game screen or something. Or make them follow the mouse more fluidly because they are always lagging behind its movements.
Did just notice I missed a bit of the Spectral Psy Beams ability, 15% of remaining health. Course I wish there was a limiter, because why use that ability any time the enemy drops to 25-50% of their health. Wish Spectral had a minimum damage or something, because otherwise the gamble on that skill isn't really worth it.
Ball Lightning seems really overpowered, early on. Level 5 skill level and the enemy just Crits with 850 damage. But on average I see them doing 450 regularly after level 3, yet before that it is only 50 damage. Then you have the Psy Beam which did 1 damage at level 5 and on average seems to do around 40 damage. Seems like a completely useless skill if it is going to constantly be so underwhelming.
So far that is what I have been noticing. Pretty fun game, save the massive amount of frustration any time I come across an enemy with Ball Lightning.