Great demo; the sounds are relatively enjoyable, the graphics are passable, and the concept is fairly new.
However, without a save option, I will not be putting too much time into this. I would like to return with the implementation of a save feature.
Thanks!
I've implemented a savegame based on IndexedDB. Sadly it seems that some browser block access, because the game runs in an iframe. You could try another browser or change your privacy settings to not block third-party-cookies.
A more sophisticated savegame was out of scope of this one week gamejam, but maybe I can improve it when we're allowed to change the games again.
After a certain level, it would be nice to have the option of buying everything that the new upgrade needs.
EG: You buy an iron mace, or you buy an iron mace, 16 iron ingots, 10 iron ore, 15 coal, etc.
Thanks! I've implemented a savegame based on IndexedDB. Sadly it seems that some browser block access, because the game runs in an iframe. You could try another browser or change your privacy settings to not block third-party-cookies. A more sophisticated savegame was out of scope of this one week gamejam, but maybe I can improve it when we're allowed to change the games again.