There seems to be a problem for some notes.. Again and again a button keeps "stuck" resulting in misses after that note and, in my case, mostly in a lost song, because till i noticed that, i missed half a dozen more and as soon as I "unstuck" the note the next one is stuck.. Frankly, this game is unplayable at this time, until that's fixed, at least in rockstar mode.
Overall a pretty good game.. Just one thing troubles me: Again and again my archers get attacked by enemy archers, but don't care about shooting back. They concentrate on the enemies farthest down the road, leading to their quick defeat. Please: Let us change the main target to "enemy attacking this unit". :)
Well.. looked more interesting, when you couldn't move ^^ It's not bad, but nothing special either. Just your random platformer..
The 2-player-feature doesn't make it much better, I'm afraid. (Has anyone tried that? Is it actually fun? oO)
interesting that the game still got a rating of 3.x, though it is completely unplayable atm.. oO Looks interesting, though, looking forward for the fix
nice one, but still room for improvement. My suggestions would be: 1) Level Select. 2) Allow the player to look at the whole level and plan accordingly, before actually starting it. The way it is, it's just mere guessing 'till you know the level. 3) More Levels!!!
So far, it's a good 3/5.
hm.. far too short for a 5/5, too good for mere 2/5.. I'll give it a 3/5. It's far too short and far too easy. Great work though. May I ask, why you don't plan to finish it? (And what "finishing" would mean in that case?)
Very nice one, but still loads of potential.
Some of the major points are: Indicate firing range and angle of the selected plane - Implement a multiplayer function - Implement the option of building your own plane out of chassis, guns, extras, etc., each part with its own bonus or malus.. So much potential.. Still, it's already a 3.5/5, i'd say. :)
Nice game, but still a 2/5 because of using the z-key obligatory. It's a pain in tha a** if you use a qwertz-layout and it's not that difficult, to use y for the same function, too.
I agree with Relex and megamech. Very difficult when there are more than 3 circles of each color, atm.
3/5 so far, so there's still room for improvement.
That's so weird. I'll have to fix that. It used to work fine. Thanks for letting me know.