Might want to lower the lighting resistance of the bone wall, it lasts so long vs my pure lighting mage that i just ignore it till end of wave, then i can freely allow arcane to charge build up 300 seconds of lighting ult, and use pengu to finish the wall (since each frame appears to damage the wall for 1's making him the fastest choice to tear it down) this makes the rest of the undead zone a breeze since i can fire off a massive storm of max aftershock + proficiency and wreck the rest of the undead or pengu if enough walkers come by
it's good to see people go and favor one element. but by design, lightning is supposed to be the counter for the bonewall as it can strike enemies hiding behind it. To actually kill it with lightning will be a waste. i suggest smear the build a bit with just lv2 fire arcane spell (fire sigil) as that spell melts those walls away.
Why are we stuck with 1 point in fireball? id like to go pure ice like i could in the first one again :D even if later i regret it, least then i can see if a full ice build is viable from day 1
The initial 50coin buy for lv 1 stats doesn't return (or get refunded? uh why?) if you minus the point, there's no confirmation either on it to let you know that the coins your spending are a one way deal, so now my lv 0 stats are stuck with lv2 upgrade prices (150) and im out the initial 1k coins
Z is mapped to Eagle eye as well as the Map, you hold to open map (not very useful) and press once to have eagle eye activate, it took until i had eagle eye 3 to realize this
Why does the Leaf set's healing based spear go off of int? it acts exactly like the regen skill, though it says it heals you for 12% hp over 2 seconds, in reality its healing is based off your int stat just like the regen, please fix this
When starting endless mode, if i choose to go back to world map it clears my campaign save, are we not to keep our upgrades obtained to take into endless? this wouldnt bother me so much if i didnt have wizards really large hp targets comming by the 5mins mark and dealing allmost 30% life of the tower in 1 hit
[START EDIT] The game has been updated! Check the feature list on the right hand side of the page to read about the new update, as it addresses your feedback! Thank you! [END EDIT] You start a completely blank slate on Endless Mode and everything you gain there is completely separate from Campaign. You bring up an interesting idea and I think we'll change it so that Endless Mode carries over your progress from Campaign. Not sure why we hadn't done that in the first place! Update coming shortly!
Major Bug, If you gain life/take damage right as the match ends (example, my previous comment, if u facetank while lifestealing on a dragon) and you win, you will have 0/0 hp total when you leave, this can not be fixed even when u reset your stats, your char thinks its permanently taken that last hit, my char is now bugged and only has 0/0 life, unless i wear frost melee set and then ill have 100/100 life and i cant finish any of the last zones with such a small hp pool
Most overpowered ability has to belong to the assassins, Killstreak + Desperado, Kill streak grants bonus damage each time you kill something (continously stacks) and desperado fires your entire clip at each person on screen (1 at a time) basically started 1man army after level 30 and killed every town and hunting log solo with poison dart pistol (attached Lifesteal + Armor pierceing, would sometimes use Venom for more damage + life steal)
I like this game, its very well done theres just a few suggestions I have for you;
1. Make weapon swap save between deaths/stages
2. Make some kind of indicator for bottomless pits, im sure thats beating a dead horse already
3. Give damage numbers and Rate of fire for each weapon
4. Same with 3. only for health/energy/Xp. Bars look pretty but don't give any information when they do not follow the same as the pickups, if pickups have numbers, the bars need numbers as well
5. Still plenty of grammatical errors hanging around, description of the game has a few as well
6. Respec, any game with upgrades needs a way to respec, sorry thats almost considered a requirement for 5 stars in any "upgrade" game
7. What do your achievements do? Why should I bother getting them?
Im sorry but the Bullseye system is far to random with the power per click to raise the joust, if it was consistant (or made so with upgrades) i would forgive that, however when i am trying to out aim a NPC that hits 40-50% nearly every pass its impossible to do the same when my joust wants to barely budge up with 1 click then rocket up the next throwing off my aim
Why does the free coins for high scores reward players in 1's? i have earned 7,000 coins, im not pressing that button 7,000 times come on dev, fix that
Bug that i have noticed, the amount of coins you find on a run does not fully apply to the amount you obtain at the end, example i find 200 coins on a run, the coins start subtracting from what ive found and doesnt apply to coins i can spend right away, then the total coins i can spend doesnt go up by the 200 i have found, it will be a range between 120 and 160 of the coins
This game is likely stolen, all previous versions of this game was uploaded by the same account (WebCypher), while this account has only been a member since the day it uploaded this game.
For your second game i would say this is fair, its not good but its a fair game, all the backbone of the game is there it just needs a lot more fine tuning and polish before id call this a game, this id call a work in progress
it's good to see people go and favor one element. but by design, lightning is supposed to be the counter for the bonewall as it can strike enemies hiding behind it. To actually kill it with lightning will be a waste. i suggest smear the build a bit with just lv2 fire arcane spell (fire sigil) as that spell melts those walls away.