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Game comments and reviews
Dec. 10, 2008
Tanks would be a hell of a lot more reliable if they didn't fire their main gun so close that they kill themselves. I swear I lose more tanks to suicide than than the enemy...
Dec. 08, 2008
Might be a bug, not sure, but I'm not getting any tac points sometimes. The wave number is advancing, more germans show up, even when I taunt, and I get no TP. Pretty annoying, but the game is great overall.
Sep. 08, 2008
Badly in need of sound controls.
Sep. 04, 2008
Meh, just a twitch-reflex game. I was hoping for something more like the old SPECTRE game. Smoothly executed, but conceptually and visually boring.
Aug. 24, 2008
Too redundant. Not enough variety of units or potential tactics. AA missiles don't work very well, but tanks wipe out everything except planes and incoming artillery, which you can easily strike.
Aug. 17, 2008
Pretty cool, but not well balanced. Everyone is exploiting the maxed out arrows loophole to get unlimited XP.
Jul. 31, 2008
Cool variety, but too easy (one splitter grenade clears out 95% of the enemies on any of the WWIII maps) and the AI is dumb as a rock.
Apr. 14, 2008
Fantastic game! Skill sets could use diversifying, like different paths for different classes instead of just emphasis on attributes. AE attacks would be good too.
Mar. 05, 2008
Very cool concept. Needs a little refinement, but 4 our of 5 for being less derivative than most games.
Jan. 10, 2008
Very neat, but plenty of room for upgrade to keep interest up. Gets boring pretty quick as is. 4/5 but I'd definitely play a sequel.
Aug. 25, 2007
Cool idea, I'd love to see more games like this. Needs to be expanded.
Aug. 03, 2007
Level 36 is stupid hard. You don't need to do anything clever, just requires waaay too much precision.
Jul. 27, 2007
Cool concept, a great way to get people to practice typing. Does get pretty boring pretty quick though if you're already a decent typist.
Jul. 14, 2007
Lot of fun! Pretty easy with the right upgrade path, but you don't slaughter fields of zombies for the challenge anyway. Hardest part was seeing certain colors of enemies in the field of blood.
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