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LordKatheda's Comments

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Idle Raiders

Play Idle Raiders

May. 22, 2015

Rating: 2

Apologies if this is way off base of where you're going with this game, but have you considered creating a [limited] ability to drag-drop your units around the playing field? That might add some tactic to the otherwise largely hands-off gameplay. I've seen this used in games very rarely. If implemented crassly, it can result in the player feeling the need to constantly micro-manage. If done thoughtfully, this largely unexplored mechanic might help you tap into a different feel for the gameplay. I'm guessing this is something you would consider way down the road, I just thought I'd throw it out there while it was on my mind. Great job so far, and good luck in further development!

Swords & Potions 2

Play Swords & Potions 2

Nov. 07, 2013

Rating: 15

Nice job with concept, variety, progression, and balance coding, EdgebeeStudios! I'm impressed with your ability to make a game of this type that is this fun to play! My shop is only level 20, so I can’t speak for later in the game, but you seem to sidestep the usual temptations that many online time-management game devs fall into (strict walls of obligatory FB ads or RL cash purchases in order to advance). Instead of feeling like I'm hitting "walls," everything is attainable, with the game's marketing agenda enhancing the gameplay rather than getting in its way. You strike a good balance, and put a lot of work into the fun, variety, and level of involvement; the game can be played casually but does reward strategizing. It pleases both strategists and the casual grinder. Well done! I want to hug you all. Keep improving and fixing, and keep what's important (the player's experience) at the forefront, and you will maintain a faithful following. Tasteful devs rule! Cheers!

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