games broken, first time starting i got a black screen with a pulsing reticle in the bottom left corner, second attempt i got to the breaking down walls bit and for some reason the game locked the focus where i had moved a box with telekineses, 3rd attempt I got through the walls and the camera wouldn't move any after it moved right once as I went through the wall.
game sucks same old levels and for some reason it's buggy as hell. like the fact you cant run left and jump at the same time with both characters simultaneously. making is impossible to get S rank
According to statistics, I think that some people have managed already to do the following: A player shoot the ball at the bell, possibly with some high angle, and then, he beats the level 1 when the falling ball push the only remaining can there. After that, the bell roll a regular can and consequently, he beats the level 2 if the level was made by two cans of the same "color". It does not give you a extraball, but multiplier will increase. But now that you mention, it shouldn't count that first shot. Im going to fix that, thanks!
Not really, the bell is only "ready" when a recyclable sign shows up. At this point, the ball you shot to hit the bell will roll a dice to give you some "unusual" bonus. You don't lost the ball you used to shot the bell unless it roll toxic cans. Also, it will spawn a copy of the ball you shot at the cans position, if it rolled a bombcan or a extracan. This is the best opportunity you have to make the "awesome" combo and/or collect all the extraball bonuses on stage. Lets say, a "bell of fortune"? :)
Awesome game, Great idea to revamp a classic in this way, only thing lacking is more levels. possibly add a fix to stop seeing the light of ghosts through walls, the sound they make should be warning enough would also add a little more to the suspense if you can't tell where exactly they are by the glow.
According to statistics, I think that some people have managed already to do the following: A player shoot the ball at the bell, possibly with some high angle, and then, he beats the level 1 when the falling ball push the only remaining can there. After that, the bell roll a regular can and consequently, he beats the level 2 if the level was made by two cans of the same "color". It does not give you a extraball, but multiplier will increase. But now that you mention, it shouldn't count that first shot. Im going to fix that, thanks!