I've been with this pretty much from the start with occasional breaks. This has gone a long way and is currently my favorite idle anything in an ocean of them. Very well done
Right, looks like that could be fun if you could actually build the methane processor and the foundry. Trying to buy stuff in the production tab will actually buy stuff from the extraction tab. Game over.
Several Quattordecillion Power Crystals, could reset for Quindecillion Power Crystals but I don't see the point. Balance is non existent. Get a few levels of fishing, buy all town upgrades, go straight for herbalism in the capital, buy upgrades till max multiplier, auto click for a minute or two, reset to go for the next order, (quin->six->sept->octa etc).
This is some 'A Beautiful Mind' level stuff right here. BearTrout Programmer is looking into the balance issues as we speak, and hopefully we will get a fix out soon! - BearTrout QA :3
Just no. The new blinking buttons are seriously annoying, I play the game since release I know when I can buy ugrade etc. Also, what is up with the "needs more etc." mechanic? This makes resets a serious hassle. Will step back like I did back when the UI was screwed up, hoping that this will be remedied like it was then. Otherwise its a dealbreaker.
It would be neat if you could click the quest materials in red and have a button that assigns all workers to produce/find the materials in question, rather than shuffle through all the items and set them manually
Holy crap this is bad. This could actually potentially fun, were it not for the fact that there is no way to replay and you're hence stuck with your upgrade decisions. Real fun starting a level over 8 times to eventually realize you are doomed to fail. Game over. Reaaaal funny. You must have quite some hatred for mankind in you.
Why is there no way to play earlier levels? Make the "wrong" upgrade decisions and its restart all the way from the beginning. The hell is wrong with you? :p
Generally, well done, with this installment the game is closer than ever to its obvious spiritual predecessor. However, there is one thing I really miss, and these are multiple, -real- endings, such as, when your dominant stat is forging for example, that your character was a blacksmith, perhaps, but not necessarily with a graphic to go with it. I played PM hundreds of times only to see what other things my protegé could possibly become, from nun to renowned hero, over politician, to court mage. Here, I face a naked score that holds no real meaning, meaning I will beat it 1 or 2 more times and then leave it alone for ever. Which is a pity, it is a game well done otherwise. 5/5 still, as no 4.5 exists, and it IS a good game.
Great game with a good idea. Actually reminds me a little of Geometry Wars which is quite an achievement for "just" a Flash Game. 5/5 and will keep coming back =)
This Game has potential. The balancing is quite ok at least for this level, though I sense that could change by employing the workshop in levels that have more waves than the "Preview" one. As there is already a World Map of sorts some sort of Conquest Mode seems a good idea, with some sort of hero perhaps that gets Experience based on the performance in the levels. Experience could be spent for example in tower specialization, Interest Rates, etc. I hope you're going to get away with the theme. Quite Delicate.
Fixed now