This isn't 'paint' match, when folks thinking paint they think color wheel which is red/yellow/blue primary based. This is sort of CMYK coloring (printing), but even then its not an exact match.
The dark edges for ambiance is okay, but it makes it hard to see the map when I'm trying to mouse around. As another used said, asdw for panning would be better than arrow keys.
Oh, sneaky, you changed where the little suns are (or gravity destruction light things), used to shoot down and mouse between the evenly spaced sinks there, now they seem scattered
Is it just me, or have some of the ads lately causing issues with my memory ... never had to 'debug' script on pages so much on Kong before ... until this week
So I had some workers doing farming and lumber, updated with huts and when I left clicked to put new workers to work, it removed them like it was firing them ...
The menu '+' in the upper corner has the ! like something is new, but I've checked everything in there ... it gets annoying, like it wants my attention but there is nothing new to look at in there
I hit the red x next to helmet thinking that would unequip it, but it turned off showing what was in that slot on all guys, how do I turn that back on?
pfft, walkthrough as a top post, the farm the first level is a more constructive comment then already posting a walkthrough - what Yurifan said, bots and trying to hard to push this game
Two quick things. Could their be indication of where the tiers deviate more, I'm not sure which is tier 4 and 5 just by looking, and an explanation of what they do in the game (ie, once your on a tier, you can't evolve into something else on the tier). And thing 2, age and rebirth are nearly redundant as a requirement (ie age 9 with 8 rebirths - when I have 8 rebirths, I'll have the age 9 requirement when I hit age 9, its redundant).
Sorting of heroes, especially for late game, by cheapest to most expensive and vice versa. So we don't have to scroll around and use too much brain power to figure out who's next to advance when its > 1.####e##.
Not bad, but upgrades scale funny. By the time I beat the Egyptian boss, the rest of the races are too easy, and I'm upgrading enough to keep rolling through the levels - just the 1st boss is a hurdle (not bad, but too easy after)
I'm not a fan of posting simply to promote cars, but here is a blank sheet car - just the driver/seat at level 1, feel free to use it and pass it along to make it easier to start a fresh build ... http://www.kongregate.com/games/RoKo0/dream-car-racing?car=699746
Thanks for fixing the seatbelt thing. Also, a quick 'clean' slate while editing would be good so that we don't have to select and delete each part to start on a new concept.
This should be fixed now. Let us know if you run into any other problems.