I'm a bit disappointed. I had never seen these games until they came up badged, and now I can't play them. Unity keeps crashing on Chrome and Firefox throws a fatal content error at me :(
Hi, if you are having problem with Chrome try this http://twiik.net/articles/google-chrome-just-killed-the-unity-web-player.
If you're having problems also with other Unity games try to reinstall the Unity Web Player.
Hmm, I beat this game on the 11th (after the save update), but when I started playing today to get the badge, it started me over again and doesn't seem to remember that I've already won it.
You realize that causing your players to stop playing after 5 minutes of gameplay because they run out of energy, just causes them to not come back, right?
I do NOT recommend allowing GHOSTS to be in the grab bag of random enemies you can find in the first castle. I attacked it 3 times and by the end of the third time I was facing over a THRONG of over 300 ghosts. That's impossible to beat with the army available at that time.
Great idea, fun gameplay, got some MAJOR bugs that need addressing before it'll be a great game. The boats not returning to the start points of the maps and the fact that the first castle can be unbeatable are sticking points for me. I think I'll wait and try this game again after an update.
Continuing my previous post: There seems to be no level 13 battles. The battles in general are not scaled correctly. Around the level 8 battles, they were so difficult that I had to back track and level up before I could continue. It's not super difficult to beat each battle but occasionally you run into a huge enemy boost when you've only gone up one battle level, which makes it exceedingly difficult to continue.
Fun idea bu this game has lots of issues. The store is way to expensive for the amount you're pulling in from battles. 23k items and only earning 200 gold a battle is a problem. The challenges are also not giving all the rewards. After beating a challenge I should get 2000 + 1000 + 500 + chest + crystal. All I'm really getting is the crystal. The Meteor Spell is extremely weak for what it does, and the Shield Spell should really be a full invulnerability shield with the upgrades being longer timers.
Your spiders are really creepy. Is there a possibility you'll make an update and allow us the option of turning them into bears or something, anything but spiders?
I just broke the game. On the level with the mousehole and the wizard who "Hocus Pocus"'s you the second you enter the room? Yeah, I hit the open door button the second I saw him and ended up outside the room, as myslef, different music playing, and no ability to enter another room.
I don't know about anyone else, but I don't have enough fuel to complete The spaceship level. I had 55 going back in for the last memory, 24 heading back out towards space but I ran out the second the air lock door into space opened and wasn't able to complete it. Happened 4 times.
There's issues with the key strokes so that it makes it incredibly difficult to complete some levels. For example: The Hot Wire level where you have to move the red ball around the maze, the I doesn't move the exact same distance every time you press a key. I've hit the wire more times than I can count because i can't predict exactly how far the I will move. Desperately needs a mute button and a save feature. Great idea, great sound effects and narrator, and one of the most fun platformers I've played. Now to get past the Hot Wire...
There DESPERATELY needs to be a Sell All button for each individual thing. Example: Sell All Coal, or Sell All Carp. Frankly, even a button that did nothing more than sell all ores, with no differentiating, would be better than having to click 40,000 times to sell things.
Great game, the only issue I have is how much harder each level is than the last. I got 3 stars on world 1, 1 star on world 2, failed at world 3, went back to world 1 and beat it again, went back to world 2 with upgrades and got 3 stars, and still wasn't able to beat world 3.
The leveling time is good, I don't even mind only getting 1 talent point per level. Unfortunately, the blacksmith is very expensive (for the amount of gold you earn) and the upgrades you buy from it don't have a noticeable effect on the gameplay. 3/5 in my opinion, and with some rebalancing it will reach 5/5 easily.
This is an interesting game but the fun quickly turns to frustration. The screen shaking is a cool effect but frequently causes the game to lag and the character to hit a wall. The game seem to be randomly generated which unfortunately means you run into unbeatable obstacles. I have hit a stretch where there was a box where I landed 4 times in a row and it caused me to be too slow to make a jump. I have also had a nuke drop, jumped over it and right into a wall. A double jump feature would help bump this game back into the fun category again.
Some of the achievements aren't triggering. I've hit Shadowdemons with the Thundercracker several times and haven't gotten the achievement, and on my 2nd time killing the boss I got over $200,000 and it still used my old value when looking at the tree so I didn't get the achievement.
Otherwise, a pretty fun game, repetitive but with good strength differentials and you notice your upgrades. When you get up there in upgrades it doesn't take you long to get to the boss, which is a plus. And although I think it's too soon for Christmas music, that was one of my favorite songs. Thank you for an enjoyable game :)
What was the Golden Symbiosis thingy (or whatever it was) after the ending cartoon? I thought it was a new skill but I didn't see one anywhere. Great game, I was able to play all the way through in one session (which I like). My only problem was that Gold level 14 was waaaaay harder then any of the others, I had to play it about 15 times to finally beat it.
Hi, if you are having problem with Chrome try this http://twiik.net/articles/google-chrome-just-killed-the-unity-web-player. If you're having problems also with other Unity games try to reinstall the Unity Web Player.