I would be a huge improvement if you made it so auto mode didn't turn off after you run out of keys. It's supposed be automatic, why would I want it to turn off without expressly doing so myself?
Pretty sure the 2500 barracks bonus to house off/def doesn't actually work, done a few tests now on fresh resets and the house off/def doesn't change when I upg even 100 or so at a time
Can you try to test the pin tuning a little bit? when I lock a single S pin for tuning it disappears when I click off the pin, and when I try to lock the pin and roll without changing it doesn't let me roll and tells me I'm wasting my resource because all my pins are locked.
Hey, fun game, tons of ideas for it and I'm not gonna make a super long wall-o-text. Long story short, good work so far and I hope you keep going. Anyway, to the point of this comment, I've been "stuck" not able to spirit reset; I tried soft resetting my other tiers to see if that would fix it, but it doesn't, am I doing something wrong? Here's a screenshot.
https://gyazo.com/27f5fa35c25b0af0b1a491fccc091bc8
The crash problem is not fixed
283t in bank, 703t cost, button available to click and not greyed out, on click shockwave flash crashes. refreshed multiple times
On ver 0.1a1, I fixed the problem that I guessed. When subtracting two BigNumbers from each other, it seemed that NaN occurred in some part, so we processed the part as 0. Thank you for your feedback, and sorry for your inconvinience. I hope this problem is solved.
Tier 3 is not "high income skills," it's a bunch of bonus generators that are worthless in higher earning levels. I don't need an extra tier V generator for 10 prestige points. I don't need every gen V to give ONE additional pixel to gen 1's. I checked every single upgrade in tier three prestige by resetting, all of the rewards are NOT WORTH 10 prestige points. Again, none of the prestige skills in tier 3 are worth 10 prestige points. Please rebalance or come up with better rewards.
Why is tier 3 prestige all extra generators in the first few stages? If we've made it to tier 3 we need some heavy upgrades to cope with the cost of 10 prestige points. I don't want extra gen 1's or even an extra gen 5 for 10 freaking prestige points, give me a buff or a decent percentage increase to help cope with the exponential growth costs of the game.
Tier 3 have four skills that greatly increase your earning potential based on number of Generators you have, more bonus Generators increase their potency (because they don't affect the starting price).
Hey dev, have you considered changing the concentration stat bonuses from flat integers to percentages? It'd keep concentration relevant at all stages of the game
the way stats are used in calculations make concentration and other stat bonuses always relevant. (Calculations are based on the difference between disciple and enemy stats, so 200 vs 300 has the same effect as 900 vs 1000 since both are a 100 point difference.)
Production seems to slow down as you produce more and more coins. I can't tell if it actually diminishes, or if the coins are just worth more, so the coin bar fills slower or something, but either way; I spun for a whole minute and not a single coin popped out. This is really unrewarding.
I dislike this game because there isn't a mute button at the very beginning; for the record, if you're playing music, and try to play two bits at the same time, you get some rather unenjoyable lag. fix this.
Could you send me a PM with more details about that bug?