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Game comments and reviews
Sep. 06, 2019
well at least the dev is no longer censoring "save game lost" issues being reported! now if only he would actually create a proper cloud save system - 2019 folks
Sep. 02, 2019
did not get any unlock for floor 40
Jul. 12, 2019
save bug ruined the game forever for me. too bad, it had such potential for something that has an easy fix to ruin
Dec. 31, 2018
Lost my save as well and stopped playing. Lost the Kreds that I spent as well. This is 2018 for crying out loud. Posted on the forums about it - all my posts got deleted / censored. Pretty shady. I'll say it again - the dev is incompetent to let things like this happen (pretty regularly by the looks of it) and not fix or reach out.
Dec. 09, 2017
there should be buttons 1x, 1/10x, 1/100x to allow you to spend only that much of your total pop on something
Sep. 28, 2014
Confirmed instant premium currency spend on planetary extraction window!! lost around 215 credits :( wish there was a prompt!
Developer Reply
Added a confirm window here just for you :) (http://www.kongregate.com/forums/2876-redshift/topics/436539-v1-1-is-released?page=1#posts-8491774) Message me for a refund of the credits.
Sep. 09, 2014
This game is full of bugs. It says I have so many drops yet nothing has dropped since the damn stick...
May. 08, 2014
Bug - Eagle Eye II does NOT reveal extra stuff - just the same old map. That glaring deficiency, combined with the general lag (unoptimized) turned me off completely.
Apr. 29, 2014
Another bug - I am seeing considerable performance spikes, during combat, when I manually move around the camera. Noticed immediate smooth performance when not moving camera, and turning on auto combat.
ill check that out
Apr. 28, 2014
Scratch that - bug reproduced: On first play in 1-2 weeks, immediately regenerated galaxy. Entered some combat and thats when the memory leaks went berserk. Could just be old code conflicting with the new (diff var names etc or null errors), but thats how it can be reproduced.
Game is suddenly quite unplayable. Memory leaks in combat! Some update broke something... :( This is unfortunate for such a good game I keep coming back to.
Jul. 08, 2012
Absolutely LOVE the Farscape reference in the intro! Been watching that show again lately and its still among the best Sci-Fi series ever made. Mad props to you sir! "A radiation wave hit and I got shot through a wormhole..." lol
May. 31, 2012
Server downtime / maintenance during a limited world raid - great planning!
Feb. 08, 2012
Nice lol I played it through :)
Dec. 22, 2011
Cant hatch my esper no matter how many times I tried 'double clicking' the damn egg in my inventory. Refreshing does not solve the problem. Good game I quit 5 minutes in.
Jun. 07, 2011
The controls are terrible since the left and right are not the opposite when trying to go in REVERSE which is how it is in real life! Ruins an otherwise original zombie game
Sep. 19, 2010
Did another playthrough recently. Glad you fixed the bugs. You know you love this game when you do a playthrough on hard using only lasers, then another using only missiles (godlike), then another using only fighters :P and afk during final battle ftw
Sep. 15, 2010
Nice! Thanks for the reviews everyone. I've already mostly completed my next game using this framework (the main purpose of this game) and when thats uploaded I will (at least attempt to) implement your suggestions! :) Keep them coming!
Aug. 16, 2010
In step 10 I got boned for a couple hours because I didnt see that there is a space after 'in', before '_root.ship.enemies' in line 14. So I researched for hours learning about basic for statements and advanced for statements, which this is. So thats the plus side. On the negative side, I'm a total moron lol :P
Feb. 18, 2010
In case you dont know, the fully upgraded mole digger you can fire as many times as you want. :)
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