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Game comments and reviews
Aug. 01, 2016
Well it's not a big bug, but still worth mentioning. When I check derps in my army, while one of them is regenerating, I can't see what generation is it from. It's kinda pesky, because sometimes instead of waiting for derp to fully regen, I'd rather replace it with new one, but first I want to check old derp gen.
May. 27, 2016
There should be information next to Level Up about the Gold/Sec increase, so we know which upgrade is the most efficient one.
May. 05, 2016
Well, that sucks. I've bought hearth rate upgrade, I've almost had hearth attack, yet I don't have the badge.
Mar. 22, 2016
Are the monsters' elements related to each other? Like.. Water is more effective against fire, fire against nature and so on?
Mar. 16, 2016
"You've played 4222 hours"... which is almost half a year. The game is on since 9 Feb... Really?
May. 10, 2015
Small suggestion: Dividing raiders in units that we can order separately. I hate when sometimes all my warriors attack one group and do great damage but they die easily coz nobody's healing them and mages and archers go other way, so they die quickly, coz there's nobody to make a tank. I want to decide for ex. : 2 warriors, 2 mages and archer go in one way while 2 warriors, 2 archers and mage go other way. Also, in every unit I should decide who goes in front, middle and back line, coz sometimes even if my raiders are smart enough so warriors, mages and archers go together, the mages are dumb enough to rush in front line and die quickly.
Apr. 25, 2015
I've got so many items, that the ones I need are out of the screen. Is there a way to scroll items list?
Developer Reply
There is a scrollbar just under the inventory, maybe you didn't noticed it because it's the same color of the background :) Let us know if you meet any other technical issue.
Apr. 23, 2015
One objection. If you shoot, it means you kill people. And it's not like every single human has the same amount of money in pocket. What I think? The price you get for a single shot shouldn't be (1*multipliers*prestige) $. Instead, you could make it random you never know if you shot some1 rich or poor). It could be like (random_value*multipliers*prestige) $. Naturally, the range of random_value could be based on new, additional upgrade (for ex. at the beginning it would be 0.9-1.1 $, then, 0.75-1.25 $ and so on). Just so the shooting goes a bit more realistic, IMO. PS. Sorry for my screwed up English ^_^
Very nice idea, I'm looking to make this! Thanks for this idea! ;)
Mar. 09, 2014
Day 163. Finally got to 2nd pipe.
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