Lukigi's Comments

Game comments and reviews

Free Rider 2

Feb. 19, 2010

0

Huge Vert Pipe: -18 1i 18 1i gs 1i gs -84 gi 1i,-g8 1i -g8 -84 -g8 -8e -g8 -8o -3ce -8o -3ce -em,-g8 1i -18 1i,-g8 -84 -fu 1i,-g8 -7q -fk 1i,-g8 -76 -fa 1i,-g8 -6s -f0 1i,-g8 -6i -em 1i,-g8 -68 -ec 1i,-g8 -5u -e2 1i,-g8 -5k -do 1i,-g8 -5a -de 1i,-g8 -50 -d4 1i,-g8 -4m -cq 1i,-g8 -4c -cg 1i,-g8 -42 -c6 1i,-g8 -3o -bs 1i,-g8 -3e -bi 1i,-g8 -34 -b8 1i,-g8 -2q -au 1i,-g8 -2g -ak 1i,-g8 -26 -aa 1i,-g8 -1s -a0 1i,-g8 -1i -9m 1i,-g8 -18 -9c 1i,-g8 -u -92 1i,-g8 -k -8o 1i,-g8 -a -8e 1i,-g8 0 -84 1i,-g8 a -7q 1i,-g8 k -7g 1i,-g8 u -76 1i,-g8 18 -6s 1i,gs -84 gs -8e gs -8o gs -92 3lq -92 3lq -i4,gs -7q g8 1i,gs -7g fu 1i,gs -76 fk 1i,gs -6s fa 1i,gs -6i f0 1i,gs -68 em 1i,gs -5u ec 1i,gs -5k e2 1i,gs -5a do 1i,gs -50 de 1i,gs -4m d4 1i,gs -4c cq 1i,gs -42 cg 1i,gs -3o c6 1i,gs -3e bs 1i,gs -34 bi 1i,gs -2q b8 1i,gs -2g au 1i,gs -26 ak 1i,gs -1s aa 1i,gs -1i a0 1i,gs -18 9m 1i,gs -u 9c 1i,gs -k 92 1i,gs -a 8o 1i,gs 0 8e 1i,gs a 84 1i,gs k 7q 1i,gs u 7g 1i,gs 18 76 1i##

Factory Balls 3

Feb. 17, 2010

0

Level 19 is so confusing, whenever I need to turn him white his ears go white, but then I can't turn the ears back black! Arggghh!

Meat Boy

Dec. 28, 2009

0

who rates this under 4*? great platformer - does not deserve being dragged down because of its difficulty, that is a good thing! It even gives you the option to skip levels. Addictive, clever, 5* quality.

Toss the Turtle

Dec. 27, 2009

0

Done - got up to 4million and something with tank, golden gun and 67 nukes. Just need the medal for playing 5 hours - I'm 11 minutes away.

Stick War

Dec. 26, 2009

0

I'm not one of the people that judges a game by the achievements in it. I would give it a 3/5 though. The strategic elements and choices of upgrades are well thought out, however the AI is poorly designed. Many a time I wished I could bring my miners into safety without having to bring in all of my soldiers.

Stick War

Dec. 26, 2009

0

It also became apparent that the AI's priorities weren't right for me either when on the giant stage my soldiers would just keep killing the miners instead of attacking the tower, if I had an option to do so I would have won much quicker. This system has potential - with refinements to character control it could be a very good game. I suggest that if you were to make a second one you should create a selection system for the groups (such as dragging a box over all the ones you want to select, and then make the commands more intuitive then retreat/defend/attack. I really hope that you take this into account and provide Kongregate with a better (and possibly longer version with achievements).