Almost the end of 2018, I'm back, and despite all the other idle games (props to people learning to code with making idles and clickers!), this will remain my favorite.
Suggestion: Left/Right to move rock, or a minimap that lets me jump to that exact rock I want. // Explanation: QA: You might craft a good or a bad pick. If it turns out bad, QA will basically re-roll it for free. As for the definition of bad I don't really know.
Nice game design, but there are inconsistencies everywhere. "Bytes / tick", then "exp per tick". Use one or another. Height of stat points and exp box is another example. The font looks compressed and inconsistent, too. Click region needs some work.
An idle game that refuses to be in the background, flagging the player as away and penalizing even if he's just checking Wikipedia for the electronegativity. Great.
:P I actually have some plans for crossover rewards between two games. Maybe something like when you complete this game, you get a crown hat to wear in Anti-Idle's Battle Arena! Something like that :P
Alright, here are some suggestions: After creating a new citizen, they should go to the farm by default to sustain himself. There's no need for unemployment unless you're going to limit how many people can take a specific job. Second, this game is made for mobiles and not laptops. Unless I put the screen on vertical then it's not going to fit.
The infinity symbol means auto-replace fuel cells. I fail to see why someone would downvote this question, as it is clear that there's no tooltip for this tool.
I don't know who created it (and left a damn hyphen in the URL, which is really, really uncool!), but there seems to be a wiki for this game. http://reactor-incremental.wikia.com/wiki/
Great. Now I'm doing this: place some cells, immediately redline the entire structure, then quickly place fans next to them to negate the heat from the cells. The reactor heat isn't dissipating naturally so there's nothing to worry about.
Left/Right now switches mineral, and I'm working on better upgrade descriptions. Thanks for the feedback!