Why is it that getting the "blink of a very quick eye" badge doesn't also immediately trigger "blink of an eye"? That's got to be a bug. Fix please. I don't want to have to go to the effort of trying to achieve a kill with time between 3 and 6 seconds.
Tip: the average government is the hardest to work with. Play on easy mode to get used to the game and unlock open government. Then complete hard mode with open government to unlock closed, and do it again with closed before trying it on average.
At the end of the last level, I was like, "Huh? Where were the ultimates?" Stats said I killed 8 of them, but they must have been mixed in with the rest of the bats. There certainly wasn't any boss-type monster like you would expect to see.
Always build up a large stockpile of gold before leveling. Otherwise, you'll be screwed if you can't beat the new level's basic foes without upgrading your skills or equipment.
Knights are the trickiest foes on the good path. A leveled-up PWNy stampede is the easiest way to stop them. (At low levels, the PWNies are too likely to miss the knight; they'll hit the rest of the foes, though, and once the knight is alone, the dodge-and-toss method is simple enough.)
There's nothing wrong with Stencyl games in general, Andy. They're rarely worth 5 stars, but then most games aren't. This one, however, is just disappointing. It could be a good game, if the builder had bothered to make more than two levels.
Well, if we take that 350 speed to be in kilometers per hour, that comes out to 210 mph--which is at least possible for a street-legal car. If it's a Ferrari or the like. Still doesn't explain the speeding school buses.
It's certainly different. The interface is annoying, though. WHY do we have to click a small, inconveniently placed power button, when clicking anywhere else does nothing? Why not just have it be click-anywhere to release?
It's not really much of a game (though it IS possible to fail, for example by trapping yourself at the bottom of the tallest "staircase" jump on level 2). However, it's amusing enough to merit a decent rating. 4/5
The flamethrowers aren't that abusive. You're driving in a minimally-armored vehicle whose strongest weapon has a very short range. It makes some of the early levels easy, but by the time you get to the mid-teens, you're facing so much high-powered enemy fire that you'll never live long enough to get into flame range. Unless, of course, the bug hits that freezes every other tank on the field.
The aim system seems to be a matter of controlling the shot angle rather than hitting the crosshairs. This set-up works well for KEYBOARD controlled games; with a mouse, it sucks.
Having a purely graphical shot meter with no memory for your previous shot makes aiming impossible. Add in the commercial breaks, and you have an unplayable game.
I don't mind the number of simple escape games, and don't downrate them too much, but this one is particularly bad. There is no way to deduce the solutions to several puzzles; lucky clicking or walkthrough is needed. Plus the sound that the winged vase makes after it's activated is REALLY ANNOYING. 0/5.
It got really buggy on level 11, with characters jumping off the screen. The collision detection also needs some work; I drowned at moments when I should have been safely on the edge of a pool, and got fried by a laser in level 4 despite being on the other side of a rock outcropping from the beam. You might also consider adding some sort of score system, and allowing players to reset without going back to the level select screen.
Oh, it's true, but you can do a wall jump... Thanks for playing ^^