Completely smashed all AI on normal difficulty before medieval era, then went next era to unlock reincarnation. Went for hardest ai, and completely smashed all AI again before medieval era. The AI are way too bad at this game. They rarely expand to take new cities, or they make too many lanciers/units and no longer have gold income to build new buildings, getting "stuck". Alternatively, they just mass gold and governers and don't make units to expand, or don't have tech because they are prioritizing "gold" or "culture" when what they really need to unlock new units/buildings is tech. AI don't know how to play this game at all. I once scouted one with 5 governers, 15 plague doctors, 4 lanciers, and 40 catapults, chilling in their only city with 1 mil/1 mil capped gold. I eventually got bored watching after a couple hours and just captured it. AI need decision-making improvements at this point, not bonuses
AI can only get as smart as the dev unfortunatly ;)
Seriously, you should see some slight improvements in next update but i know i still have a lot of work to do about this and to be honest, it's not an easy thing to do because it requires a lot of long-term testing..
Very buggy. I cant click any of the buttons save for the play more games one. I just right-clicked and clicked Play several times until I got to the in-game. It started off incredibly fast and when an enemy was hit it's bar shrunk until when it got to 0 it went negative and the bar continuously rose, the enemy never dying.
Most of the flags are way too accessible and the distance from the base to base is waay too short. Theres no chokepoints or strategy or defense or offense. It's just too easy and boring and too many people just take advantage of it. For example, on Evil Zone, they should put flag in bunker and in the mini wooden fort underneath the brick warehouse on the other side of the map. Both are difficult to acquire and easier to protect. It becomes more about teamwork and more full fledged assaults. + if you agree and it should be improved
Lol I was #7 on Armorgames.com. Darn, I have to beat this again aha. And for CryoWarrior, it wasn't from WoW if I recall. I saw it in Warcraft III Reign of Chaos, which was just an RTS game, not an MMO. Perhaps I'm wrong though. Anywho, I think that this game is really good. For those of you saying that it is similar to Infectonator, it's supposed to be. This is a prequel, though a much more complex one. I think this is waay better, since it's not just Click, watch. Click, watch. (Yes, I know there's more than that)
Needs to be able to save. And Darth, Halo was probably just an inspiration, try not to criticize so harshly. Besides, you try making something unseen =).
1 player would be good. Making a self-protection on the base would be good. base protection doesnt even have to be AI, just make it hit a definite spot only, meaning it cant fully protect you, but AI would be better. Also, if they had weapons, and if you could upgrade base, men, and general(health, damage, and speed).
You could also make more units like airplanes, helicopters, tanks, invisible attackers, quick attackers, slow-but-dangerous attack, carpet bombing planes, anti-plane plane, anti-tank infantry(rocket launcher), SAM infantry, etc.
Just be creative
everyone needs to relax. if you have enough nutrients(purple bar on the stem), you can click Sprout and make defensive or offensive alters to the stem to kill the ants. Thorns will hurt ants as they attack, spitters will shoot at ants when they near, and digesters eat ants that confront them
yes on L.4 a drone comes but only 1 drone. It takes a while to kill it but just line up your stems horizontally and when it comes have a bunch of spitters and theyll take him out.
The brown hexagonal shapes are "jail cells" when a unit is knocked out. They restart there and have to start over trying to get to the center. The Plane tile lets you quickly transport to another Plane tile on the board to assist or defend.
Its two player, so you need someone to play with unless you go to the website. But to play: Move a piece so that it can get to the War Bound center. Clicking a piece will highlight spaces it is able to move to. Once it goes there, it can move once more until your next turn. You can make 3 moves(2 moves max per unit), and you can knock out the other color from getting to the center by going onto their tile.
Dependent on which tile you use to get to the center, you will gain a number of points. Highest points wins. Artillery and Armor helps you stop the other player from getting to the War Bound center and helps you get to the War Bound center.
It tends to favor the AI when it nears winning time or if they are too far behind. Its supposed to keep the game more edgey and intense but it makes it impossible to earn most bades
Wow this has got to be one of the best games I have ever played. Anyone not rating it 5 is either a quitter, too lazy to think in order to win the puzzles, or too obsessed with Call of Duty Action type games and needs to learn more variety.
Again, great game 5/5
i barely beat the fourth boss. Took a few defeats and I finally had my Altar. With it, I kept sending crappy footmen to die, so that with my 20 losses, I could send the holy light to deal heavy damage to everyone-including boss. Plus, with my constant max cat attacks, worker fixing walls, and elite units attacking and running so they never die(others complain of this, when they could be more optimistic), I defeated the boss at last.
AI can only get as smart as the dev unfortunatly ;) Seriously, you should see some slight improvements in next update but i know i still have a lot of work to do about this and to be honest, it's not an easy thing to do because it requires a lot of long-term testing..