I really don't see a way to solve level 16, and there seems to be no clear walkthrough for it anywhere on the internet (something unheard of in this day and age). Can anyone explain how to push those three blue blogs down?
As others have said, though, most excellent graphics and ship designs. It's easy to see that you are an artist.:) Do you have a portfolio website that your interested fans could check out?
I must agree with the criticisms to this game. It would be oh so much more satisfying taking out swarms of enemies if I got money from them and got to upgrade myself, rather than arbitrarily getting an unlock every two levels. I want to be able to increase the fire rate and damage of my weapons through multiple levels. I want to be able to upgrade my missiles so that they recharge more quickly, and so that my own bullets and their own splash damage don't cause them to explode. I want more variety to the visual look of each level. I want to be surprised by the new enemy in each level, rather than have it explained to me at the beginning.
Excellent game! Extremely polished and professional. I enjoyed it immensely, and still look forward to completing the rest of the challenges.
There are just a few things that I was missing a little bit as I played. (I admit that these are total nitpicks) Firstly, the background music was excellent, among the highest quality I've heard on a free internet game, but I was somewhat disappointed as I went through the levels and it was the same two themes over and over. Second, I loved whipping weapons, but would have liked to be able to whip them upwards and at angles. Thirdly...maybe a couple of more boss fights?
Excellent game, once again.
"Need a hint" needs to give a hint, not link me to a walkthrough. If I want a hint, I want one little piece of information that can give me insight into how to solve the puzzle, not have the entire puzzle solved for me.
That said, good game!