MBtheI's Comments

Game comments and reviews

Zombie And Juliet

Nov. 21, 2015

61

After starting with daggers and then the sword I found the staff is the easiest way to kill the final boss. Using movement+regen+HP+defense rings and two staff damage bracelets you can stand near his throne and just hold Z down, using special when it gets full. If he ever gets near you just run straight through everyone to the left side of the next room and wait for him to get close again then head back to the throne.

Sequence

Nov. 19, 2015

1

I like the game. I don't like the fact that none of the buttons have information. A majority are obvious but I am always scared of random buttons that will probably link away to other pages.

Isolated cave escape 2

Nov. 19, 2015

1

Thoughts: Opening game text makes me think of "Russian girl wait for meet you!" ads. I will admit I've been out of the escape game business for a few years, but this is absolutely terrible. No finesse, no even trying to make things fit together cohesively. A bunch of "find this random picture to match this combination lock these weird stones in the jungle happen to have made." Absolutely an F

Ball o Mat

Nov. 19, 2015

-5

1. Mute option. 2. Some sort of in-game instruction. 3. Any kind of gimmick to explain why I care about these balls (think Sugar, Sugar) -- Gameplay idea is fine and the mechanics work fine but without at least those three things this game is a pass.

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We Are The Robots

Mar. 31, 2013

1

Keyboard controls when the game gets a bit complicated are sooo bad. Did anybody even test those before you released it? It's an alright game besides

Tick-Tack Bulb

Mar. 27, 2013

1

Finished all levels. No "level select" screen. No "high scores" screen after finished to see how you did against other people -- (especially no Kong high scores). 10 or so levels? Terrible and boring. The fact that the fonts don't even display properly -- 1/5.

Tick-Tack Bulb

Mar. 27, 2013

1

Zero instructions. Lazy game construction. Not worth playing.

me and the key

Jun. 13, 2009

0

I've never been impressed with the coding in Bonte games, but at least they've been entertaining or challenging.. this one is neither. I mean c-mon, brick breaker and maze games? Not worthy of badges at all.

Toybox

May. 24, 2009

0

Great game, didn't need any walkthroughs. Only noticed four small code problems, but yes they are small

A Small Favor

May. 19, 2009

0

Good design, terrible coding.

Fitter

May. 13, 2009

0

Too easy. Should implement kong API though

Splitter

May. 12, 2009

0

What an absolutely terrible game end screen.

Monkey Mines

May. 11, 2009

0

Also, a minesweeper skin isn't badgeworthy but you should definitely implement the Kong API, it's really easy and makes the game more worth playing on here.

Monkey Mines

May. 11, 2009

0

Eh, wish I didn't have to place flags to win. I think it should be single-click to reveal, ctrl-click to place flag

Pillbug Run

May. 11, 2009

1

Thanks for the suggestions Twinge! I've gone ahead and implemented all of them.

Race!!!

May. 10, 2009

0

Seriously, if you're going to do it why not even put forth a little bit of effort to change the graphics?

maze game!

May. 10, 2009

0

Um, nah.

Trilogic

May. 10, 2009

1

Ahaha 5/5 for 'Now for something completely different' even though that level is ridiculously hard with a laptop

Spewer

May. 07, 2009

0

Think I should sue for exploding my computer

HeXo

May. 07, 2009

2

Same comment I gave before: Well, I gave it until level 20 before I decided I just didn't want to play anymore.. As a general rule I think it's best if the game kills the player before they want to kill themselves.