Would greatly suggest a import/export feature. A lot of idle games have them, and I don't know how large the niche is for people who enjoy having a backup for when they want to make a potentially risky decision, but I do exactly that. Would gladly support this game though, I enjoy how it looks in beta.
Some form of wire system to divert heat and such certain ways would be perfect. Having layouts where I have five generators hooked up between two coal plants that crashes and burns because how the coding works for heat is a pretty bad way to go about making a new layout.
So i'm an archer, and I see that when I enter every new battle my chance to hit goes down for some reason. Like I earn new levels and it will go up, but it resets after a fight. Any idea why this is happening?
So, I've only gotten to level five, but I already enjoy this game. 5/5! Though if you could add some kind of Heads Up Display upgrades I would really like that! So the more levels up have the more helpful your HUD is. :D
Game mode ideas: Pistol - Each player spawns with only a pistol, it's a free for all until someone has more points then the others. This leading player will then have the SPAS or another gun until they lose the lead. If a player is in the lead all other players fight the leader. Mango - All players are orange, but there are two secret teams that the players fall into. You don't know who's on your team until you shoot them first, adds caution to the game. Body Count - You only gain score if you touch the dead body of the enemy player. This could be configured for Free for All or Teams. Bomb2 - The Terrorists are protecting their bombs from the Soldiers. Terrorists need to protect their bombs so they can go off. This will work like dodgeball in a sense, when a Terrorist gets killed they stay dead until a soldier dies. Soldiers can only come back in if the clock on the bomb (hopefully a 30 second timer) gets reset by walking up to it and hitting "F".
@FarisM13 To pick up ammo you just run back over the gun you need the ammo for. If there's no gun like yours on the map you'll have to die so you can get your spawn kit to have that gun full.
It's kind of a pain when once your minions attack the enemy castle that the minions can't hurt the ranged enemies that sit in the castle out of attack range.
Any chance we could get that switch skill at (insert number) in the fights menu? I usually fight up to the achievement and would love it if I didn't have to manually move them.
A system where if I workout by chopping trees, mining rocks, or fighting monsters that would decrease the amount each task tires me would be wonderful! Also, if we could get the ability to learn or train up combat skills that would be really cool too!
Oh right I forgot to fix that. Blue bow is the last one, there is just too much space on the shelf.