Heh, I did play around the graphic reversed, during development, but the way it is now ended up looking the most natural to me, in the end. Thanks for the feedback though! :)
Its an interesting concept but I feel its too basic to be interesting for very long. Once you get used to the patterns its just a grind to fill all the boxes. I'm not trying to sound like I think I'm too smart for this game, I just don't see much potential in it.
I feel that the sniper, level 1, and craftsmaster achievements are the most I would ever hope or desire to achieve. It seems that to progress (ie unlock new guns) you have to be doing more than that. If the experience requirements were lowered to reflect a level of play such as my own I would have no reason not to give this game the highest rating.
This game is really fun! Assassin is by far the strongest (even though it says you nerfed him recently). Also, this game just screams for achievements. Completing all the achievements would give players an important goal in the game, i think.
ie: Aqua Regia
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The game bugged for me, after i beat level 1 the "completed level XX" text starts shooting up until i press continue. basically the game ended up thinking i cleared level 476, and with no gun, level 476 is hard.
Heh, I did play around the graphic reversed, during development, but the way it is now ended up looking the most natural to me, in the end. Thanks for the feedback though! :)