The game was fun, sad it tells you such bullshit at the end. Yes, lots of people died; the vast majority where young boys and men. Once again, gynocentrism makes it all about the women and children...
It's a nice game, but has a huge mistake in it. The players would have to be brasilian for them to have this kind of ball control and passing accuracy. So, 1/5
Symmetrical Oil of Vitriol (80-34)
c,11,13;b,10,9;c,3,13;b,3,9;t,5,11;t,9,11;m,1,9,0,2,ouwwwwwwcd;m,13,9,180,2,ouwwwwwwcd;m,11,11,270,1,ollcrrlwrw;m,3,11,270,1,orrcllrwlw;m,5,13,180,3,cddouucrol;m,9,13,0,3,cddouuclor;m,7,9,180,3,crorclolww;m,3,5,0,3,wwc1owc1ow;
I'm working on optimizing it; there is one wait cycle that I have to do to prevent a collision (the short central arms wait for the large spawners to take one atom to the binder). I'm thinking of a solution but can't figure it out, let me know if you can optimize this design.
The game is great. Genius- it is really, really innovative and fun. It has one EPIC flaw though: there should be a clear *break* to show when the animation is looping. There is a brief moment where you see nothing, but it's really hard to not get confused after about 10-15 minutes of looking. Maybe the screen should flash or something like that. Would be perfect. 4/5
As for vehicles, I personally find that they are pretty "sleepy", don't do much and seem useless at first. That is, until you learn how to build a REAL defence of tanks, and put shooters behind it. That's when the real fun starts. My point is: yes, vehicles seem dead and don't do shit most of the time. Yet, they are a very important element of the game when you finally decide to stop assaulting and want to build your defences. Well placed Jeeps and tanks can, as it has happened to me, get your squad to kill 30-40 waves without suffering a single casualty.
Guys, I'd like to adress some stuff. The game has flaws, yes. It's very random, yes (like real war situations, by the way...). But please stop hating, saying there is no strategy to it when you have played it but once. There IS a great lot of strategy to it, if you can't figure it out, check the Kong forums or google it. I personally find it incredibly interesting to not know what's coming next, and the random element makes it much more fun. Of course, if you don't get how to play properly it's not fun at all.
Check the forums, and like it says, don't be afraid to play around, to camp for enemies, to hide, try different things out, and when it doesn't make a difference, THEN say strategy is irrelevant in this game. Thank you.
People, go for the corners. A good strategy which always gets me to at least level 10 (The Bat) is as follows:
1.) Start with a center-net on the upper half only. Let the strings on the lower half be destroyed, and expand and reinforce your web on the upper half. This will bring you enough food.
2.) As soon as a corner is free, go down there and start doing a corner web. Expand it and make it DENSE from the start; keep on eating and repariring the center.
3.) When you got the 2 corners down there, you can forget about the center. It's too much of a headache; you can't eat that much that fast, so forget it and focus on reinforcing your corners.