Summary of every players' experience:
Day 1: Oh man, can't wait to join a guild, or make one!
Day 6: Can finally afford a rack to increase customers!... wait
Day 12: There are items I can ONLY get with tokens? Ah well, 2/5 game...
*Cannot play Day 13 immediately without tokens*
Such a shame, there's a real lack of good economic-oriented games. Sort of ironic when good games about making money are ruined by people who do not know how to make money without alienating players.
4/5. Great levels, especially with the interesting new pipes, but a few things kept it from being 5/5, namely: the flashing effect (in my opinion the one from Liquid Measure 2 was better), the repetitive music (either add another song or make the existing one a little lighter and less distracting), and the intrusive popups when finishing a level. There's no need to put links to the previous games there; linking them on the title screen and/or after the first level will suffice. Likewise, the AppStore ads appear way too frequently. That should be something you see many at the end of the game or after the second level. I also read that the walkthroughs are videos; I don't even look at those, but that's a bit ridiculous if it's true :P Looking forward to more levels!
Fantastic concept, but the execution needs a bit more work. The game is too easy, there's some bugs here and there, which really shouldn't happen; the game should be based on what produces the output, not based on specific inputs. It's glaringly obvious when it comes to symmetrical ones. I look forward to a sequel.