Progression slows down way too quickly. As a general rule, an idle game with a solid rebirth multiplier, like this one, should allow you to double it every time you rebirth to keep the player feeling like they're actually getting further with each rebirth; in this game, however, it becomes increasingly tedious to double the multiplier, which causes the game's progression to slow to a crawl. And since the game hasn't been updated since the month it was released, what you see is what you get.
Progress slows to a crawl in the midgame; once you've started breaking infinity, it's virtually impossible to get enough iP to do anything without either leaving the game up for hours on end or leaving the game for months on end. And since this game is abandoned, what you see is what you get.
It's okay, but gets boring before long. There's no level counter, so I can only assume the goal is to keep playing until you fail and get as high a score as possible. None of the levels feel harder than the others, especially since you have no time limit and virtually infinite moves.
I remember playing this years ago, but I don't remember playing it for long. Playing it again, I can see why it failed to keep my attention.
Graphics are charming, music is atmospheric (though there's really only one track through the game), the puzzles are fairly simple to figure out, and anything you can interact with is clearly marked without making the solution too obvious. However, some of the levels are frustrating for the wrong reasons.
In Level 6, you have to jump over flying creatures, but there's a significant delay on your jumping. And in Level 11, you have a Simon Says puzzle with not four, not five, but THIRTEEN colors and notes to memorize, all of which the game tries to hide from you. Thankfully, each note is only played once, and the game doesn't punish you for making mistakes, but it is insanely tedious to have to remember not only the order of the notes, but where said notes are.
Overall, this game gets a 3/5. Not the worst puzzle game I've played, but far from perfect.
This game has potential, but the controls are slippery, and the inability to change into a bat in midair makes things unnecessarily difficult. There are several instances where I was flying around near an edge (yes, that's something the game has you do), landed on accident, and fell off before I had a chance to correct it.
I made it past Level 15 before I decided that it wasn't worth wrestling with the game's awful controls to make it to the end.
2/5 stars.
Protip to any amateur game devs out there: if you're making a game, even if it's not meant to be taken seriously, you should playtest it to make sure people can get to the end of it. There's one section in this interactive fever dream that's nearly, if not truly impossible to complete, so I can't get to the ending (unless there IS no ending).
I went into this game with low expectations, and I was still disappointed. Apparently it doesn't even load for some people, but honestly, those folks are the lucky ones.
One of the levels (the fourth "yin 2 yang" level) is next to impossible to complete because it requires you to be insanely quick. So even when you know what to do, it's insanely difficult to do it. I'm not expecting feedback from the developer, so I'm just saying this as a warning to other players.
Also, here's a little tip: in the "throw to collect" levels, you can grab the ninja in midair. Makes those levels MUCH easier!
As of the writing of this comment, one of the top comments is mentioning a Teen Titans: GO themed clone of this game, so I decided to do some fact checking.
And yes, Cartoon Network made an EXACT copy of Psychout, just with different sprites and music. And you can tell Cartoon Network's game is the copy because they didn't even change out the sound effects from Psychout (lasers make spike sounds, for example). It's no longer on the official Cartoon Network site; I have a feeling it was taken down when someone called out CN for plagiarism.
The game is called "Teen Titans GO: Tower Lockdown" if anyone's interested.
Clever concept, though it seems to go on for a bit too long. I will reach Level 12 or so, then decide to quit.
That said, I'd love to see someone revive this concept.
This game should be given a more apt title. I'd suggest "Trial and Error: The Game" or "Use a Walkthrough: The Game." Or, even better, just "Terrible Game."
The humor is too sparse, what you're doing to progress rarely makes sense, the deaths are so frequent that they're more frustrating than funny (especially in the minecart and iron golem segments, which both demand perfection), and the running gag of everyone, especially your character, being a complete idiot becomes tiring before the game even begins.
If you like slow, tedious, and frustrating games of trial and error, then this is the game for you. But if you don't (like a normal human being), then look elsewhere.
Part of me likes to think this is social commentary. As the boy grows in the game, his guardian angel, taking on the role of an overprotective parent, shelters him from all potential hazards in his way, no matter how harmless. For this reason, he never learns how to deal with obstacles himself--he never HAD to learn. Thus, the boy enters adulthood still as helpless as a baby, with his guardian angel needing to watch his every move and clear his path so he doesn't accidentally kill himself while just going about his daily routine.
Realistically, though, I know that this is just a simple five-minute game that's about as deep as a puddle, and that I'm just making stuff up to justify the fact I spent actual time playing this game over something that was better designed.
This is the game that introduced me to the cooking game genre when I was just a kid. It's no masterpiece, but it stands the test of time and remains an enjoyable experience, even if the site it came from is long gone.
Unnecessarily difficult right off the bat, for the wrong reasons. It's not hard because there's a strategy you need to figure out (which should be the main source of difficulty). It's hard because the entire game requires surgical precision and perfect timing in order to get past any section, even from the very beginning.
This results in a long, tedious game of trial and error. Reach a section, die several times figuring it out, complete the section, and celebrate for a whole 0.5 seconds before realizing you've still got several hours worth of game to play through. It's even worse if you're playing on easy mode since EVERYTHING moves at a snail's pace.
The later levels are near impossible and exemplify the flaws of puzzle games that rely on physics. You need to know EXACTLY what to do, which means tons of trial and error or looking up a walkthrough. Even when you have the level figured out, however, you need to then do what you need to do, without making a single mistake. The smallest error, and you might as well start over, because you've already failed the level.
You can change the quality by right clicking on the very first screen; the one that shows all the previous games. If you set it to "low," it reduces the lag SIGNIFICANTLY, thus making the game much more playable.