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Game comments and reviews
Jan. 24, 2019
k I'm like 20 minutes into this game, and I love it already. The "intro cinematic" is classic, best hook I've seen in a long time and definitely one of the best hooks for idle games. Connecting progress to motion is something that seems so obvious to do but is so rarely done, it's nice to not only see but also see it done in a good and amusing way. No commentary on the balance of stats and things as I just hit level 2, but otherwise this might be the new idler game for me that gets me playing them again (it's been half a year since I last saved in kittens game?). Fun stuff. Only think I'd like to see added to the game is more death sounds ala The Secret Cow Level of Diablo 2 (listen to them, they're hilarious).
Jan. 11, 2017
This was a really nice and simple game. I really like how it was shown visually, and I like the goal. I had though that Tier 8 and 9 would be clovers with more than 2 colours, but after experimenting I figured out the algorithm and then completed the game. Total game time was I think my afternoon, checking on it while doing other stuff. Getting the 8th colour after purple took a while (less than 20 min though?) and I'm not sure if I got lucky with an early 9th colour or if the last upgrade I got helped boost the %. Overall a good example of the simple 'can be completed in reasonable time' aspect of the genre.
Master egg also shows 6/sec production rate, but only gives me 3. It was also 1/sec at the very start, don't remember if it said 2/sec or not.
Developer Reply
numbers increase every 0.5 seconds.
On first screen, I have 5 baxternests. As far as I can tell my 2 nests on a boost (x2 and x3) are working. Clear next cell and build nibbler. Supposed to have x2 boost. Upgrade screen displays x2 boost. Do not get x2 boost.
Nov. 17, 2016
I consistently die in Insane around wave 1000 but it says the damage done by the enemy who killed me is 0? Also seems kind of strange with the amount of damage mitigation and the skill that gives you 95% chance to survive lethal, why do I always die around the same spot if it's up to a dice roll?
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