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MPixels' Comments

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Adapt or Die

Play Adapt or Die

Nov. 23, 2010

Rating: 1

Natural selection... Yet somehow the passing on of acquired characteristics. Cool for the game, but Lamarckism... Hah

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 18, 2010

Rating: 2

TBTabby has a great point. Although a counter-argument could be that if they had different cooldown timers then you'd use your abilities all at once and it wouldn't be so hard to win. So I suggest a cooldown timer for each ability and a fourth, shorter timer between all casts

Kid Launcher

Play Kid Launcher

Nov. 14, 2010

Rating: 0

While it could be viewed as "just another clone", I like it because of its amusing concept and graphics... Plus the exploding birds and that

Deadly Neighbours

Play Deadly Neighbours

Nov. 03, 2010

Rating: 0

How do you keep coming up with great games? HOW?

Mad Trucker 2

Play Mad Trucker 2

Nov. 03, 2010

Rating: 1

Some serious balance issues here. So I shunt a car lightly in the back and it careers off the road and I catch fire. I crash headlong into a car going the other way: EXACTLY THE SAME RESULT Eh? And I was a bit annoyed when my truck was REPEARED - nice spelling And no reverse? Granted, it adds a bit of difficulty but removes a hell of a lot of realism. 3/5 - Has potential but meh

Thousand Dollar Soul

Play Thousand Dollar Soul

Oct. 10, 2010

Rating: -2

Wow...

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Oct. 01, 2010

Rating: 5

So a gunshot makes zombies come towards you, but blowing up a bridge doesn't raise an eyebrow?

Doodle God

Play Doodle God

Jun. 26, 2010

Rating: 0

The Vitruvian Man icon is wrong but otherwhise the game's perfect

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