1) At RP investment: "your investment failed, try again"
- no explanation at all. Was it the percentage? No idea. It's constantly on lockdown thx to unclear directions
2) Resource types become absolute. DP and Gold Gain have no use at all, all the other source types have barely any use. Only Blue Prints and Mineral Hearts remain a thing.
4) Stats don't update. For example, changing focus in Radio Tower doesn't seem to do anything in no-GFX
5) All turrets do the same amount of damage, doesn't matter what Tier. The special abilities barely do anything, it's all about increasing DPS.
6) Health, armour and everything player related is useless
7) The Fun Fair is unplayable with mouse only and lagging CPU
8) Daily Missions aren't daily. They should refresh daily, pick a additional q or fail the current one after a day. The rewards aren't really worth it
9) There's a 70-90% chance the Lucky Coin wheel will give Blue Prints or Mineral Hearts. Rewards scale poorly with requirements.
Fun Fair minigame is unplayable using mouse only, lagging performance and the animated explosions block the view. It's a good idea, but replace with something turned based or more fitting for an incremental game
Do the Free Play maps have an ending? I'm on 3000 citizens now with 100 hapiness and full jobs. I'd like to have an option to build a giant arc or something to get away (endgame)
Not sure why you would put anything in health, defense passives, shield turrets or any slowing ability. Just put all in damage and RP and I'm good to go.