So, been playing for awhile now, few things that caught my attention: Run in background not checked! No loading screen, instead a black screen. Strike skill overlap the normal attack on warrior so only 1 deals damage.
Hi, yes casting strike will override normal attack. You can use this to your advantage. After the warrior normal attacks and the monster is still alive, you can immediately cast Strike without delay so you can "double attack".
you are talking about the first skill of Alchemist, right? I double-checked it works on my side. Can you update your game to latest v1.0.19 version to double-check? Thanks.
I am so sorry about the inconvenience with lumberjack, it has been fixed temporarily for now. Refresh the game if you haven't. Thank you all for your lovely feedback, much appreciated!
I don't think Rogue Skill: Stagger Shot is working correctly, says it stun for 6.5 sec with full TP, but stun icon disappear shortly after cast. Please look into it.
Level needs to reset after each retirement. So should the vet items. Nerf the vet item stats or strangle their lvl so they can't exceed my own level. If the skill exp will go that slow as it is now, don't reset it after retire. (I got 2-3 skill points before I had to retire which is absurd.) These are the most important changes that needs to be made for a better gameplay. Things are going too fast later on, that most game feutures become irrelevant. (My opinions, and thank you for a great idle game!)
I have fixed these issues. Please reload your page. If you are still experiencing the skill points XP needed issue, you may need to reset the saved game.
Hi, yes casting strike will override normal attack. You can use this to your advantage. After the warrior normal attacks and the monster is still alive, you can immediately cast Strike without delay so you can "double attack".