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MacabreDerek's Comments

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Witch Hunt

Play Witch Hunt

Jan. 25, 2015

Rating: 10

The polish is impressive, the humour and visuals all tie in to take what would be a worn out genre and show that you can bring life to it in the execution Lucrea's personality touches upon ever part of it, and in doing so gives the game more personality than many other's in the running. Her character design is a little flat, but her animations more than make up for it. The opening cinematic is especially a nice treat making her so endearing Enemy animations feel completely flat compared to Lucrea, seeming stiff and arnt that satisfying to kill, which really detracts from the impact of overcoming the vast swarms of baddies that are being thrown at you The difficulty ramps pretty quickly, may be due to me going for riches over power early but I hit a brick wall that I HAD to grind through. This killed a lot of the pacing Witch Hunt knows what it is, and completely revels in it. Thanks GodSeed for all your hard work for bring back a little magic into manned tower defense

Developer response from kreig13

Thank you. You sure have an observant eye. Lucrea's Sprites are probably the only svg in game. everything else is a bitmap/png. As much as I want the fluidity of the animation to remain on the enemies, if all of them were svg's, i doubt i can have more than 5 enemies moving on the screen. making them all bitmaps with a full 30 frame animation was also possible, but, with 30 enemies having 200+ frames each would bloat the game to 40mb or so. I had to cut everything down. - Still! I am glad you stayed with it even with the grind. (though dying won't be considered a grind as you still get the money) - Thank you for playing!

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