there needs to be some sort of hint for the player on which path to choose. It's nearly impossible to beat the computer after making an early wrong turn and having to backtrack.
It might require a lot of practice, but this feels almost impossible as a tetris-like game. Perhaps you could try making game modes where you start at only ones and build up to practice the variant before jumping straight in.
Thank you for you feedback. I think you were right with the modes issue. But first I started to create tutorials. Maybe it's more satisfying to the user if he has given level, where you have to find a solution.
More is comming soon
It's simple but difficult at the same time. I'd really like to see you implement high scores. What I think might improve it is if
Hit a ring but pass through anyways? No life lost no ring bonus gained
Pass through a ring w/out hitting it No life lost + 1 ring bonus
Hit a ring and it stops you, lose 1 life.
Otherwise the game is really difficult.
I'd like to see the levels other users play be playable. Other than that, not a bad game. Also sandbox mode is very rough, having to scroll though every option without really having an idea of what I want to make is tough.
I liked it. Some of the random bouncing just seemed too random to really plan for, and when the ball is being pushed the game will sometimes glitch but otherwise not too shabby.
Thank you for you feedback. I think you were right with the modes issue. But first I started to create tutorials. Maybe it's more satisfying to the user if he has given level, where you have to find a solution. More is comming soon