Well auto-aim makes the game way easier and, in my thoughts, less funny. But why not, for poeple who wants to make the best score or poeple who find the game too hard, it's cool, I like it, but I won't play with it often
I'm so glad you're working that much on this game, and considering the feedbacks !
Anyway, it would be awesome to see something that explains what upgrades do and how ennemies work ... Like a bestiary and a manual, you unlock every explanation when you see it the first time !
First I thought "Souls could be used to get starter upgrades" but that would remove much challenge ... So I was thinking about an aesthetic shop or something so it keeps the punishing death.
Otherwise we could get something like an easy mode and a hard mode so we can get starter upgrades with souls on easy but not on hard, so you keep the challenge on one side.
I'd love to see achievements, more weapons, and of course more ennemies !
It is really frustrating to get the last upgrade but not being able to use it, a 15th stage would be really nice !
Anyway, I really like the game, it's really cool !
It should be nice if I could hide some upgrades, even if it's not maxed (I saw someone already said that). For example, I got 25% Rapidfire chance and it lasts for 2.5 seconds, it's clearly enough (permanent rapidfire with that) so I'd like to hide it. Same for gravity chance, even with 5% chance I always get 3 gravity fields at the same time, so I'd like to hide the upgrade.
This game is really good. I've seen that some more locations will arrive. While waiting, I play more and more on this game. Thanks for all the pleasure you give to me ! Continue ! ;)