The pink think is clearly a sheep. A completely shaved sheep. Four legs, pink, follows you everywhere, and dumb and bricks. Makes perfect sense. And why shaved? Well, swimmer shave to reduce drag in the water, I'd imagine a flying sheep would need to shave it's wool to reduce drag in the air.
Energize needs some explanation. It says doubles the effect... but what part? If I use it on Clickstorm, do I get 20 clicks per second for the next 30 seconds? Do I get 10 clicks per second for the next 60 seconds? This is important because if I'm using it on a boss, one gives me 2x cps on that boss, the other is relatively worthless. What about if I combo it with Reload? Will Reload drop the cooldown of both Energize and the skill before it, or reduce the cooldown of Energize by 2 hours (which is worthless)?
Fun game. The idea of creating your own obstacles and platforms is interesting. My only complaint was that I felt the levels were a bit too railroad-y. The only time I didn't feel like the level didn't make my path immediately obvious was the last two levels. Lot of fun, and a lot of potential with continued work. I hope you keep on this idea and see where it can go.
Flight plus dash = Win. Got in the top right corner and just put a book on the right arrow. UFOs pass through you. The only threat that can hit you is pterodactyls, and I only came across two.
Pretty fun, but a few thoughts. I got the Greedy and Sneaky achievements on every level, but, there's not really any incentive to do so if you miss it. There is also no reward for beating a level without using donuts (I think I only used them on one level). Finally, there is no payoff. I beat all the levels, bought all the stuff and... what? Does she marry him? Does she take the stuff and dump him? There's no explanation. But over all, a fun, quick game.
Something might be wrong with higher level gems, I'm looking at a lvl 7 health that gives +40, and a lvl 8 right next to it (all in shop) that gives +26
Are all values equal across all guns, or unique per type? If they are all equal, then the submachine guns are ALWAYS better than the Heavy. The Bonus SMG has 7 Damage, 10 Ammo, and 6 Reload. The bonus Heavy has 6 Damage, 10 Ammo, and 3 Reload. The lower level ones are similar. However, I know that these numbers aren't equal because in the game the Bonus SMG has 50 bullets and the Bonus Heavy has 250 bullets. There needs to be some more clear understanding about what those stats actually need.
Some thoughts, some bugs. If you pause the game when a guard is unconscious, their timer continues to count down. I also notice a disconnect on travel times. In level 5, when running the elevator down to the dog, I can start travel after the dog has passed and it takes a long time (which causes it to catch me), however if I start just as the dog is touching the elevator, I'm instantly coming out right on top of the dog, causing it to catch me. A little more consistency would be nice. Otherwise, I loved the first game and really enjoy this one! 4/5
Oh... survival mode... cool. I'll pull up my favorite level... Hmmm... bank and research lab do nothing... that was a waste. Oh well. 20+ waves I can handle, no problem... WTF?! Suddenly 9000 stingers! 0.o There's no defense for that! LOL
Fun game, but there are a few things that I think could use some polish. First, maybe a way to restock the store, or a buy-back system. I almost sold all my resource bays on the last level, I didn't need them. But on my first run, I realized, "Oh yeah, repair kits", and added them back. If I had sold them, I'd be screwed. Speaking of the resources, if repair kits and gas don't take up space when the bay is open, then they shouldn't be impossible to get when the bay is full. I would have had almost full life when I fought the final boss, but I had to watch dozens of repair kits float by. Other than that, pretty enjoyable.
Decimate - to select by lot and kill every 10th person
90% of the population was decimated.
1/10th of 90% = 9%
thus, 91% of the worlds population remains
Do totems of the same kind stack? If I have a Haunted House that is in the range of two Totem of Wealths will they still more gold than a Haunted House that is only in range of one Totem of Wealth?
What good is buying extra hits when 1) I can't decide when to use them and 2) she can't keep up with him. I've bounced to a stop (no spikes, etc) with 2, 3, and 4 hits remaining.
Absolutely fantastic. Talk about having to need a good grip on spacial relations. I love the scattered puzzle feel, having to watch all the pieces as you hop around to find out where it all fits, being upside down one moment and sideways the next. Well done!
I'm getting an error where when I do a limit break, the final piece of animation remains overlaid on the screen. This is particularly a problem on lvl 3 where I'm left with a pure white screen. Damage will pop up, but I can't see the background, characters, or any of the status effects.
Kill the Plumber Island, that's a nice idea. Maybe before Kill the Plumber Universe lol