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Game comments and reviews
Jan. 28, 2026
Outside events, the best sellers for me are paper, mirrors and cast iron. I try to shoot the boxes from 10 planes each day (you need to hit them just 4x, no need to destroy them completely) and sell everything above 50. As for the event garbagebot boxes: popcorn, wine and chips are best sellers as well.
Jan. 26, 2026
Looks like you'll be waiting with so many others for new content (most probably GarbageBotValley), SheepChen.
Dec. 28, 2025
So far they did announce it in the description when things were only last for a limited time. e.g. the little demon in the Halloween event. I don't see any reason why the snow guns would disappear...
Dec. 14, 2025
Would someone please tell Kong that PR is **not** a flash game anymore, so that the ruffle integration warning is not necessary anymore.
Sep. 17, 2020
Great game! Assembly line challenge doesn't finish when reaching 1 quintillion.
Jul. 21, 2020
I've setup a temporary chat for PR players here. Feel free to join! https://discord.gg/fHnQHqa
Mar. 12, 2020
People with security hardened browsers get the following error: "An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: Security Error: The operation is insecure."
Feb. 22, 2020
Although the game is kind of "slowish" the first time, I do like the concept as well as the game play. Suggestion: maybe add a table of achievements (with small bonuses when they're fulfilled?) e.g. killed 100/500/1000 vampires/zombies/ghosts/...
Feb. 02, 2020
Hmmm... Build 1713 says "LOADING DATA..." and then... nothing... Pressing the "load" button does the same. Bug?
Jan. 30, 2020
The official browsers have confirmed they'll drop flash within the next few upgrades. However one can always use a "legacy" browser like waterfox. Make sure you install flash on waterfox before adobe drops it! As for EBF5: I wish there was a way to give it a 5+ star rating! Thank you Kupo for those incredible games!
Jan. 25, 2020
It's been quite some time since there was an update. Has development stalled for some reason or other? Or has the dev's attention been turned away by other (maybe professional) projects?
Dec. 09, 2019
"Essence of winter" is not always passed on to the inventory when won...
Nov. 16, 2019
No idea what you changed in your code, but moving the screen is now 200% more smoothly than it was before! Cudos! Can you increase the increment with which a mouse wheel scrolls in the blueprint window? Right now you have to scroll a lot to move just a little up or down.
Oct. 25, 2019
If the screen is set at 90%, the interface becomes almost unreadable. Please change the colours of the tiles: white lettering on a light grey background is barely legible. I do like the game, but the early beginnings are just too slow: if you can increase the pace (slightly) you could attract more players.
Oct. 22, 2019
Still thinking about the blueprint mechanism: why not integrate the upgrade mechanism as a function in each technology hexagon? That way you can simplify the repository as a simple graphic map showing the number of pieces collected. This should work at least for the common techs which have the biggest representation in the repository. That way you could keep the current repository upgrade mechanism for the rare and epic techs.
Developer Reply
That's... actually a terrific idea. Thank you!
Would you mind having a look at the blueprint repository scroll mechanism? Sometimes I have to try numerous times before it scrolls down a little bit. It sometimes is hard work for people using an old fashioned mouse instead of a touchscreen.
I shall definitely add a scroll bar - I'm designing the game to work with a mouse (at least, that's my main tool of interaction) and I honestly wasn't expecting anyone using a touch screen.
LOL! That reincarnation is brilliant: I just saw a peasant die on the bear trap, reincarnate right above it and die again on the bear trap!
well, i saw villager reincarnate like 20 times in row and die the same death over and over again. i felt bad for him hhhhhh
This little game made me smile... If this is just a prototype, I can hardly wait to see what else you'll come up with: flying witches who can pick up the peasants, surprise werewolfs and other creatures, evil (black) ghosts attacking the white ones and doubling them if successful, etc etc etc! You have a hit with lots of potential!
thank you a lot for your kind comment. happy to know it know it made you smile.
Oct. 19, 2019
Suggestion: maybe add an arrow or a slider bar to the (common) blueprint repository. It's not visually straightforward that there are blueprints underneath the first 2 rows.
Added to the to-do list!
Oct. 17, 2019
I like the tree-approach in an idle structured game! Well done & designed. I only have one issue: for some reason or other I can't assign a boost. Am I missing some mechanism or key combo, or will it be redesigned later?
To assign a boost, drag and drop it onto a connector - sorry, it's not really well explained.
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