Alpha Version Blues:
Thanks for trying out my game! I was hesitant to release it, but I think it's at the point where it needs people hammering on it for the bugs to become evident.
Known issues:
* After the match ends, if nobody has queued up, the timer will hit zero and stop. As soon as even one player readies, it will start the game. I plan on it giving at least 10 seconds for other people to join.
* Some awkwardness with the player list on first join. Clears up after a match starts.
* Ties are non-deterministic. Solution: score more points.