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MadPrism's Comments

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ORBID: Soul collector

Play ORBID: Soul collector

Nov. 10, 2019

Rating: 0

Suggestions: 1. Add a confirmation for reseting the game. 2. Add space as an alternative to right click for laptop users. 3. Don't allow to shoot or plant with just one orb left.

Incremental Memory

Play Incremental Memory

Aug. 30, 2019

Rating: 0

I got to Level 15-3 at my first try.

Incremental Adventures

Play Incremental Adventures

Aug. 13, 2019

Rating: 0

3.5 If all members of the party have healing and the sum of their total healing equals the enemies sum of attack minus the front hero armor times enemies,then the front hero should attack instead of healing. Sorry, if this sounds commanding but I tried to formulate all these mechanics as "If...then..." sentences so it's easier to translate them into code.

Incremental Adventures

Play Incremental Adventures

Aug. 13, 2019

Rating: 1

A few suggestions for the AI: 1. If the healer is the last remaining member of the party and their healing ability equals the sum of the enemies attack power minus armor times enemies, then make that they don't heal to avoid loops. 2. If the current target enemy can be killed by the healer in one hit without risking that the current front hero gets killed, than make them attack instead of healing. 3. For the current healing AI, the healer stops healing as soon as their healing ability is smaller than the enemies attack sum minus front hero armor times enemies. However, if the healer is not the only party member, then they should only stop healing if the sum of all the healers ability that can still act in this round and the remaining HP of the front hero are smaller than the attack sum of the enemies minus the front hero armor times enemies. Or, in other words, if healing the front hero wouldn't give them a chance to attack again.

World explore

Play World explore

Apr. 07, 2019

Rating: 0

It would be nice to see the levels of each building without the need to hover over them.

Simple Mult Idle

Play Simple Mult Idle

Apr. 06, 2019

Rating: 2

Would it be possible to have a visual indicator when an upgrade is available with the set amount of upgrades?

Eternal Fighter

Play Eternal Fighter

Dec. 01, 2018

Rating: 0

Little issue with drops when you have the movement speed upgrade. They can't catch up to the player when the upgrade is active.

Artist Idle

Play Artist Idle

Aug. 15, 2018

Rating: 12

How does multibuy work? To me it seems I get the additional tools for free but the price still increases normally.

Galactic Grind

Play Galactic Grind

Apr. 22, 2018

Rating: 3

I would suggest an upgrade archive where you can see all the upgrades you have unlocked so far in past resets and maybe show some hints for undiscovered ones. It is barely possible to remember all the upgrades and when they unlock.

The Incremental Table of the Elements

Play The Incremental Table of the Elements

Mar. 24, 2018

Rating: 2

Suggestion: Make the x10 buy multiplier only light up when you can buy 10.

Pixels filling Squares

Play Pixels filling Squares

Jul. 16, 2017

Rating: 2

Add an option to see the worth of an upgrade in white pixels.

Idle accelerator

Play Idle accelerator

Jul. 03, 2017

Rating: 2

Typo discovered: When you hover over the Kinetic Motion icon, it says in the description Kinteic Motion.

Enigmata: Stellar War

Play Enigmata: Stellar War

Apr. 29, 2016

Rating: 0

A very good game! Something similar to this would be great.

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