UI is crappy even by idle games standard. For example, there is no indication whatsoever when you can use "Maximize ordinal" button. It should be grayed when not buyable.
Naming scheme is terrible. Carpenter Bee (gatherer) and Bee Carpenter (worker), really? And to make naming scheme consistent I would add "Ant" where appropriate (so Drone Ant etc).
Also bee descriptions are not updated. All types of gatherer bees are "Foraging bees" according to description.
Oh, and best thing is that making simultaneously Bee Carpenter and Bee Farmer is utterly pointless.
Is anyone testing this game at all?
FYI challenges are still bugged.
100 level challenge fills out 100/100 at some moment for no apparent reason after you use up one point of it. Yay.
It may be related to PP Banks - those should be turned off during that challenge anyway.
Someone really, REALLY needs some User Interface courses. Tooltips, tooltips, tooltips. Obscuring important panels like in adventure screen. Used in place of logs (check Trimps if you want to see How It Is Done Properly).
That with gazilion of more or less moronic bugs (latest one: if you are in ITOPD, you cannot go back to "Safe Zone: awakening". It is pretty obvious 4g doesn't bother with testing his game) makes it so that I probably will never rate it more than three stars. It is already too much.
Biggest problem beside very slow prestige progress is offline boost. It gives 5x progress, so you should gain 1 hour of it for every 5 hours offline. Not some pittance.
This game has potential, but there is simply too few things. More content is direly needed.
New job carriers (like servant, hehehe), events (some of them random, so every run is different), lab options etc.
And options like buying stuff for your house (for example, fridge cutting 10% or minutes or whatever from your chore time). Right now there is almost nothing to spend money on.
Also to balance out those new opportunities, also new needs and wants.
And and and. I think my point is clear. :)
There are many issues with this otherwise interesting game, but for some reason extremely small fleet rename field irks me most.
Why? Just... why?
It is such simple thing, yet developer of this game made this field so unnecessairly small. To add insult to injury, game provides default fleet names that are really long.
While we are at it, game needs more intelligent naming system for fleets. "New Humans Horizon" part is completely useless and unneccessary, I do know this fleet is mine.
Name of fleet should reflect function. For example, if game detects that there are only colonisation ships in fleet, it should name it "Colonisation Fleet Y1-whatever". If there is only one weak and fast unit it should be named "Scout Y1-whatever". If there are only cargo ships, you get "Cargo Fleet Y1-whatever". Etc.
Only if game cannot determine it easily, then it should name it generically "Fleet Y1-whatever"
Fun, but very short. And so few missions without hostages... it is also easy to misclick and kill your own units instead of selecting them.
And well, you actually do not need any more advanced units and with presence of hostages they are useless anyway.
Game is extremely laggy in Mines after creating ay decent amount of pig workers. It is ridiculous, I do not see any reason why having 30 pigworkers would cause any problems. Other idle games have gazilion stuff without any problems. Fail.
Terrible balance and bugs with loading progress. Good game it ain't. Shame, since it showed potential. Maybe someone will create similiar game, but without those screw-ups?
Unfortunately, I find it confusing. Too much happens at once, tutorial text overlaps screen and dragon says his thing too fast. You should have button like "next" and better layout to accomodate messages...
k