God damn, that was intense! Good job, indeed.
- Visually nice (maybe a bit cleaner icons of mobs and items would help, not sure)
- Goddamn volume bar (seriously, this is rare and i love it)
- Grind is a bit there (but nothing horrible)
- Tactical micro is there (and in small amounts, which is good, and pause system is nice addition)
- Game is switching too quick, imo. I guess tiny delay between floors will do the trick to catch breath.
- Eh... Story? Anyone? Oh well, gameplay is good anyway.
- Interface is mostly fine, maybe some tweaks here and there will do even better.
So, yeah, amazing job, it was overwhelmingly good, almost nothing annoying. Waiting for sequel or patches.
This game so good, i even wrote a comment for that.
New hint system is so good, btw, i would like to see it in next games.
That grim soundtrack in the end was absolutely horrifying, eesh.
As always, 5 stars, keep it up.
Pretty nice game.
1) Adorable relaxing music.
2) Solid minimalistic graphic.
3) And even unnecessary physic making it even more cute.
4) Balance between difficulty curve, tedium and playtime is fine.
This game is short only because of concept limitations, and this is enough for me.
4/5 as a honest rating but 5/5 for me because of lovely music and cells' floundering.
Very strange. I'm start at madcap mode, crush down all bosses, but don't achieve "Mad Boss Bash". Bananarang turn madcap to normal? (English is not my native language, sorry)