Why are the mutations so linear? You should make it so you can have 3, 4, 5, 6, 7, and 8 different colors on one clover. And you should be able to have any combination of colors. Green-Pink, Blue-Yellow, Etc.
Goldmines were meant to be not so great early on, but the real earning powerhouse late end game. The second part didn't quite get finished, I'll look into it for the next patch.
With the new update my gold/minute has dropped drastically. I've gone from over 1m/minute to only 200k/minute. Is that intentional or did something get messed up?
The bonus from mana shards was changed from a flat rate(0.0003% per shard) to a diminishing returns method. From about 1 to 5k shards, the bonus is higher than before, but afterwards starts requiring more shards for the same bonus.
Enjoying the new 0.95 updates. But the items you get from the Indominus Drake, which is easily killable when heroes are at lvl 50, have no worth until heroes are much higher lvl. Seems that the item should match the lvl it is attainable at. Either needs to be a flat DMG and Health amount or else increase the percentages. But good adjustment on gold from monsters and the addition of boss monsters is great. Addition of items also adds a lot of value. So far a good idle game, one of the few with this sort of animation, gives it something unique and enticing.
According to the missions list I have every mission complete and I have the platinum reward and platinum distance yet I only have 83% loot collected according to the Nest Egging Badge. What's up with that???
Goldmines were meant to be not so great early on, but the real earning powerhouse late end game. The second part didn't quite get finished, I'll look into it for the next patch.