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Game comments and reviews
Oct. 01, 2010
Nice concept, but kinda gets boring/tedious/monotonous to fast, stages are a bit to long, least after stage 4-5, laser canons are a little bit imba? hold down the mouse button if you don't like clicking >.>
Sep. 21, 2010
It was nice but a bit to easy for me, the most annoying emeny for me was the fumes, they always broke my 500+ combo with their sudden appearance/death... Second was those yellow heads with their "Medusa" movement =P The Splitters were managable imo, I got all golds before silver and I got the 1000 hit combo last by not picking up pixels so the enemies stayed weak, overall a good game, spreader ftw ;)
Sep. 04, 2010
I must say, I like this one way better than the other 2, the reason being you actually level up your characters in this one and there's customization, I think what actually made the other 2 really boring was that they lacked those 2 standard rpg elements, oh, and it's nice that you can walk around/grind xp/ap of course^^
Aug. 11, 2010
Nice "standard" concept, a bit to easy in my opinion thou (maybe I'm to used to touhou thou ;P ), also gets tedious/boring, maybe less stages and higher/choosable difficulty would make it better, also there isn't really any variety to leveling up/upgrading, graphics is ok for a flash game, the music sings about my grandma I think, it's ok, probably has potential, also I'm not sure if I like the leveling system as it is, I think you should be able to replay earlier levels for xp grind if it gets to hard later on, but, as it is now it has no replay value whatsoever... except for hi-score... IDK
May. 07, 2010
Towers gains EXPIERENCE for shooting at enemies...
Feb. 23, 2010
Reminds me of a Commodore 64 game I tried once, but, I agree, not worth buying even thou the effort was kinda nice, maybe a free download with donations if you want to etc. kind of a great retro feel acctually, and the difficulty is old school as well, save the savepoints ;P
Feb. 19, 2010
schmups aren't anything new "."! and this one seemed ok to me, its how you fill in the wireframe that matters nowadays as there is almost no entirely "new" games/genres out there... I dunno.
Feb. 12, 2010
The last gun is acctually worse if you upgrade it due to longer reload =/ but an ok game, got all achievements within the game on 2 walkthroughs, got to day 6 on my second and it started to lag really bad...
Feb. 11, 2010
Reminds me of MotherLoad, only simpler, it was ok.
Sep. 10, 2009
It comes from Newgrounds = Castle Crashers music... but yeah, maybe they should have picked something else? ;P Cool concept, but yeah, the upgrades are way to expensive, gets monotonous fast...
May. 06, 2009
to prevent lag, right click and allow unlimited local storage through settings, hope this helps =P great game, both cute and gross at the same time and decent puzzling^^
Mar. 11, 2009
i like it, makes for an good "relaxing" game now and then, it`s like an inverted danmaku where you have to catch all the bullets rather than dodge all the bullets^^ simple but good concept.
Aug. 17, 2008
good game, but gets a bit repetive and easy later on... with everything at level 5 you only need to hold down "asdf" (or just "a") and buy upgrades when needed...
May. 07, 2008
Seems nice :) Reminds me a little bit about PokeMon with the 1 item restriction, switch out and 1 on 1 battles thing... not that its a bad thing thou =3 What would be nice could perhaps be if the characters got levels and "evolves" or something, a reward for playing with a weak character for example, making it more poerful when it levels up, and the player would get ranks depending on his/her characters/cards level etc. i dunno, looking forward to the final result nonetheless^^
Mar. 01, 2008
i like it^^ always good to have games you can use your logic sense on once in a while :)
aye, pretty easy when you get the controls right, more of an endurance game actually, got 200147 points...
Feb. 19, 2008
a bit slow paced, but it`s a nice game^^
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