Okay, so a few pros and cons. Unfortunately though, the cons are gamebreaking.
Pros:
Fun game, lots of customization
Cons:
No online save, lost my save.
Game freezing.
Why is it that so few of these idle games can code a xMAX button. I want to be able to spend all my currency at once. Also needs cloud save to deal with save issues.
This game was excellent, I was seriously enjoying how it requires you to think and use logical thought instead of just guessing or memory. 5/5 would puzzle again.
Should be able to interact with the girls on dates, maybe give them gifts, learn more about them and their stories. In real life dates don't always go well, so if we suck during the date, we would get less or even negative affection. Would be awesome.
Also, there should be an non idle way to speed up hobbies and job. Right now the only non idle thing to do besides micromanage is too click on the girls, but that runs out quick too.
I just saw the developer leave a comment saying that he doesn't want the game to be too complex. On behalf of someone that plays a lot of Idle games and web games in general, that needs to be rethought. The biggest problem idle games other than Anti-Idle have is that they have no complexity or depth at all. The beginning of the idle game is basically identical to the end. Idle games need MORE complexity and depth, not less. It is so exciting to see a large complex idle system that is revealed to me over time, and gives me non-idle options that are more than just clicking. Sadpanda, if you read this comment please don't be afraid to make the game very complex, it will only benefit you in the long-run and turn this game into something special. Don't believe me? Run a poll on twitter and you'll see that complexity is what we want.
Poll is a good idea! Once I get more followers on @crushcrushDX I'll start polling the players for that stuff. I guess I should clarify, there will be complex systems and lots of cool in depth ways to play but on a surface/entry level it'll keep it's basic principles simple for new players to grasp. Then they can strategise and go deeper if they want, we'll have the option :)
Here's the solution to the sliding puzzle.
If the first row is 123 the second is 456 the third is 789 just click in the following order.
3654, 7852, 1478, 9652, 3658, 9632, 5412
Early relationship levels are too easy, late are too hard. Would enjoy having more difficulty early and less later. After the rebalance it looks like would make the game far too easy. Relationships should take the longest, building stats should take less long.
Also in relationships, things like favorite foods, color, birthday, etc should matter. If possible the girls should expect us to know this information or at least to learn it from them.
I'm sure I could come up with a LOT more things that could be talked about, but those things stick out the most.
I agree; you should be able to meet most of the girls in the first session but progressing with them should ramp up, especially with each new girl you meet. The stats for each girl will have purpose in future updates, we just haven't got around to adding in all those features yet. Thanks for your support!
Large update failed to provide promised stat tracking or anti-idle features. Changing vote and unfavoriting, thanks, but you guys have nothing to see here until you try a little bit harder. Capitalism means that you need to be better than your competition in order to win over consumers.
This is my only comment on a game in 7 years. Also, my 2nd favorited game in the same 7 years.
I really like what you have here, it's nice, runs lag free, has neat music. You can do so much more than just an incremental game. Add some kind of an RPG element, more upgrades, non-idle activities and you'll have a hit that will be greater than the Anti-Idle game.
5/5 Favorited.
That's exactly what we're hoping to do! We've got a ton of ideas, and if the momentum continues behind the game, we'll be super pleased to keep working on it. Thanks for your compliments and support - and for breaking your vow of silence!
Added a hard reset button to the data menu. Be careful!