Normally I would try to suggest improvements to a game, but it would take so much to make this one playable (yes, I would like to actually play instead of the computer doing everything) that I really just can't be bothered.
lol. Do people actually care about the badges? If there's a challenge to them they can be interesting but they mean so little beyond that. No, if people are making complaints about things they don't understand it is because the game doesn't do a good enough job explaining those things. Perhaps the points brought up aren't the issue, but that they get brought up can highlight other areas that need work. You want to down vote it, fine, but those comments weren't trolling or inane, they were meant to help the game and you are actively hindering that effort.
Giving this game a 2. New cards are too hard to obtain at the beginning and the energy cost means that you can't really get into the game before you have to wait to play more. I see a lot of games with energy cost, especially card games, but in the end it is almost always the reason I stop playing before I start paying. I like the idea behind the different classes, but the set up needs a lot of work. Give me a few booster packs that only cost Bucks and maybe I'll give it another shot.
Looks fun, but the energy runs out too fast and restores too slow. If I can't play a game when I want to play it then odds are I won't play it at all. My advice: charge for a different aspect of the game or double the restore rate.
Addictive. I've got the first 4 worlds down to win in one turn, but can't seem to manage to do better than two turns on the 5th. Guess I'm at my limit there. xD
Is it possible to cure poison on a monster? I was fighting the dragon and the dark head got poisoned due to a counter attack (I was using poison to help kill the healing head) and it was healing it as fast as I could damage the thing. x_x