It feels like the attribute tests purposely avoid your highest leveled stat because I have my dexterity at 100% success and I haven't gotten a single dexterity test in three hours. got a boat load of the others though.
Those enemies with like 5x more health than the other enemies at that level really slow down the game. They take up to 5 minutes to kill because of the ridiculous scaling of the dodge stacks and changing the map back and forth to get rid of them resets the entire level progress. It just makes progression slow and extremely annoying.
Lol Sir Poopington thinks people can't understand scientific notation. If no one understood it, it wouldn't be used. It's very easy to understand, and much simpler than the letter notation (in which you called number quotations). Just because YOU can't comprehend it, doesn't mean it's true for everyone else.
This game has come a decent way since the beginning. I've never actually cleared the game because I completely wipe with every new update, to test it out from the beginning. One note that I think will help out the game even more is, progression. It seems a little lacking, as after going to the second estate, there's really no real reason to go any further, as the next estates are pretty much the same, marginally better, or just flat out worse. Other than research speeds, there is no real benefits to it, other than to try and complete the game, and each new estate feels like starting the game over.
So uhh... after the latest patch, I can't click on any menu's. it's being... weird. Wish I could show a video but a description would be that the menus are flying around everytime I hover over it and I can't actually click on anything because it keeps jittering wildly
Do the boosts not work? I use a boost on my optics (which is generating 1m) and then I used a quadruple all active boosts item and my gains are still exactly the same despite the sell price being listed as changed. I'm talking about my total gain, since my optics are generating the most, it should show a huge jump in production but it doesn't. my total money increases at exactly the same rate.
Pretty good game. One thing I'd like to see is an indicator on how much resources a building costs before you buy it (etc, if you hover over steel upgrade, or research, it would show an adjusted production numberso you know if you'll go negative when getting it. Same for when placing a building, it'll show an an adjusted earning when hovering over a potential tile you want to build on) PS: I'm bad at describing it so I hope you understand what I mean.
I loved the last two games but this one... simply terrible. The doors... you have to break through TWO doors buffered by a ridiculous amount of cake, making it take multiple attempts to break through each level because the doors aren't the problem, you have to clear out all the cake. it's way too much of a grindfest, the upgrades are nearly useless and way too expensive. You make almost no money each run and all the damn ads for basic, useless bonuses. A great series ruined.
This game needs some updates.
1) the ability to unequip a weapon
2) a combine all button
3) the ability to leave a boss fight early so that you can train/ gather equipment
4) when you lose a boss battle, don't make it to where you automatically join the boss fight again. if you're too weak to fight the boss it just wastes time since you can't even abandon a boss fight early
5)Prestige system
6) the ability for party members to revive after a certain amount of time, since as each one dies your kill rate gets slower and you have no way of getting those party members back until the entire party dies.
I just picked this game up and I'm not sure if it's available or I'm missing it or blind (these things have happened before, the whole not seeing it so just putting that out there) but is there a way to possibly add a way to sort upgrades by price?
I feel like Maplestory was a big inspiration for the game. I mean, machinegun thief used to be a big thing back then in MS haha. I like the game. Needs a bit more because I maxed practically everything on on my second run through.
I think the wait button should not exist, for one simple reason. After you have cleared all of the "walk distance" quests you just stand on the track, spam click wait and level everything to max within 10 minutes. Even faster if you have a spoon that multiplies movement exp.