i thought i read that previous boosts in the line to a research should affect that research as well...i can tell you, if i put multiple boosts in a line only the ones directly connected affect the resource and the ones more then 1 space away definately do not.
Sorry for the confusion! Downward boosts affecting the rest of tree were a functionality that existed in 0.5 but has since been removed in favor of the current system.
not sure if intended, but even if my adventurers defense is twice what the attacking monster has, they still take a lot of dmg....if there is a minimum dmg % it should be reduced/reducable
It's somewhat intended, but I may increase the effect of the multiplier for large differences. It's almost impossible to get a perfect defense -- there are two parts to the attack/defense formula. One is basically attack - defense (defense is reduced a bit to reduce stalemates), two is a damage increase or reduction (percentage) based on the difference between attack and defense.
scrolling with the scrollwheel on the mouse in the item menu (once you have enough items) is extremely slow. dragging the bar on the side is fine, but lazy me would like to use scroll wheel if possible
You know, I wonder why Unity sets the default scroll sensitivity for scroll rects at 1. I've bumped it to 30 which should help a lot, but it won't make it in until tomorrow's update probably (unless something goes horribly wrong tonight and I need to publish another update)
in reference to the earlier response: i still ended up with copied weapens that i didnt craft (duplicates of equipped items)
wont be a problem with steel and lower, but if i end up being able to duplicate end game equipment....
Okay...so what you're doing exactly: 1) Clicking equip on a piece of equipment 2) Changing the name of the adventurer 3) Selecting an adventurer and selecting equip -- I'm wondering if it's actually equipping it to another adventurer (and the lists are getting out of sync). I think I'll probably put a force-close of the selected item on panel change.
There seems to be a bug related to items and renaming heroes. somehow during the process of equipping new items and meanwhile changing hero names to reflect this, i ended up with extra items but also being unable to eqiup any items to he newly named heroes (old names in item list). it prevents item equipping entirely now :S
Just tested it -- while the name may be incorrect, the actual reference to the adventurer remains. Also, if you click the equip button again, it will regenerate the equip dropdown. (Also tested changing classes, if the adventurer is no longer eligible to equip the weapon it will do nothing.)
Sounds like you may have been affected by an internal bug with mythril daggers -- if you pm me a pastebin of your save and which relics you had, I can manually patch in the relics and parts that you may have lost.
(Edit: weird, that bug shouldn't have caused your save file to error while loading items, it should have just created an invalid item in your inventory...not sure what happened)
great, game didnt save and all overnight pprogress was lost. finally gotten guild hall, smithy and museum maxed and warrior building lvl 8/rogue lvl 7, mythril all researched (jst no parts found yet), 150k+ steel and then i refreshed...back to were i was last night :(
amongst the combo's i tried/hoped were in where: 3x same essence, 3 different essences to create spells, weapen/armor + essence + terbium/rhenium for item bonuses, 3x lure potion, 3x skins to create leather, using goo or scorpion tails to add poison to items, using 3 of the same equipable item to create a better version of it
i've been trying various combinations thatt seemed "reasonable" to craft, butt no luck so far...3x materials, weapen + 2 mats, various other combo's and no luck. some type of hint as to what is required would be apreciated
Thanks for the feedback! Crafting has been the most recently added feature.. so i'm still coming up with recipes to be used.. I'd love to know what "reasonable" things you tried crafting.. maybe some of them can become real combos!
A couple ones I can think off the top of my head: 3x rough ore = 1 pure ore, 2x pure ore + weapons/armor = enhanced weapons/armor, 3x potion = higher rank potion.
Hope other then that you're enjoying the game so far! :)
noticed i lost about 24h of progress, had some 10-15k mummies when i shut down my pc last night, with 15 orso mausoleums and 3 necro's, but when i logged on this morning i was back to about 3k mummies and 11 maus/1 necro...kinda bummed about that.
We're sorry for this inconvenience. We're still investigating on the cause that generate the save game to disappear for some players. We hope to find a solution ASAP.
For now we suggest you to export the saved game once in a while.
endgame is relatively easely reached over and over at a certain point. more monsters, more inventory space, options to sell green/blue items in inventory please. fun game though :)
with patch 0.6.9 the reduced pop in towns combined with the new villages having as many templars/ranged units as the old baronies makes progress alot slower. either armies need to be reduced or population increased. that or give a pop over time bonus, so instead of x pop joins population you get x pop per time unit.
Sorry for the confusion! Downward boosts affecting the rest of tree were a functionality that existed in 0.5 but has since been removed in favor of the current system.