But, in the other hand, there is an upgrade that feels like useless in shop (its usefull, but almost unnoticed in gameplay)... the eating range increasement (last lower rigth option). Its usefull when you get too fast to get a precise aiming to the maggots... but it could be linked to the speed upgrade... i was thinking on changing it to some other usefull upgrade, but must be an upgrade that dont change the game idea at all, nor that makes the game too easy or too fast... If anyone have any idea, i would appreciate to analyze and implement if it would make my game more enjoyable by everyone and make it playable for longer =) that is the great achievement at all ;) longer plays, more players playing, and more Fun ;)
Thanks again for your special attention on my game impet =D its nice to have such a dedicated player =D
And thanks for you all that are playing it too =D
And please rate my game if you feel my efforts were worth it. =)
Hello again impet, you've become my best helper in developing for this game until now ^^
About the advice on the pause menu, thanks, that is perfect! Also its easy to do =)
About the "cheek pouches" improvement, its easy to be done too, but would be a huge change in the mechanics basis also to the idea of just defend your territory from the hungry hedgehogs, since they are there just to eat your maggots not to atack you. So, its not about implementation dificulty, but about the game concept. Instead of making this lure power, i was considering to imbue the game with the Kong API to enable Kong Achievements, just need to stutdy it deeper to see how i can use it the best way.
About the Exp improvement, actualy, the actual condition is already enough to achieve the ultimate "secret" upgrade in a considerably short gameplay time, also, the Exp. upgrade is 10 times faster at lvl 5 wich means it gives you about 1000 Exp. per second u stand alive/fed.
Thanks for the new comment impet =)
Well, the point about the waves, there is a simple way to solve it, but i am not sure if it is a good idea for all, i shall try it... any ways, this method will not save the full state of the scene, and for the sadness of all devs using unity, a built-in full scene save method seems not avaliable now. Not being a built-in feature, means not impossible to achieve, but will take long for me to develope it... does the simple methot fits for now?
About the skin Icon now got a yellow glow, not sure if its enoguth, i need some one with not addicted eyes to see if it became more visible.
-Thank you very much impet =) the pause system was a new improvement in this final version, but that detail escaped me, now its fixed. About returning to Wave 1, its an expected behaviour. Since the game is an infinite wave progression, and each wave brings bigger hedgehogs, with more damage and resistance, at some point a single touch from an huge hedgehog is instant kill even with maxed resist. Anyway, after purchasing an upgrade you will be able to progress to futher waves easier, considering you still play as well as before. Thanks again for your reports impet. =D
-About the skinning button on shopping pointed by Nameless84, after the purchase of the special upgrade, do you guys feel it needs any thing to get more obvious? I am open to new suggestions ^^.
I liked the mechanics idea, and the art is well applied, looks all circus based, but, about the camera, even its matching the tightrope, its movement make me fell a bit sick...
Tha camera culd move a little bit slower around the ball, reducing this feeling.
Except for that, nice Game =)
Thx christ662 =D BTW the cuteness was a basis for Designing The characters. About the koala look on the hedgehogs... yep, koala is kinda cute too, so i tried to mix the pigmy hedgehogs with koala, but i feel not too succesfull in that =/ was my first attempt on modeling a 3D boned character, and it shuld be low poly, also kinda hard to do a convincing spinefull texture Oo.
Dont worry, i feel not offended ^^ XD i like those types of comment =) helps with developing proccess ^^ Thx again, hope u all have FUN with it =D
For Some Reason, the hedgehogs are behaviouring differently for each computer, tested my game in my bro's PC and got some weird things like they stopped walking for no reason. And got accumulated outside the arena making the game very slow. I'm working on this discrepancy, to see which parameter culd be working differently for each PC.
About the barrier, the point is the topspeed, at some point its going so fast that the collision detection is not happening, i guess its easily fixable.
Thx at lot for all your observations =D i shall work on it to make a nice game! =D
Sorry for the inconvenience, i was just testing the uploading method and the data saving/loading before final balancing...
Thank you for the comments I hope you all enjoy this game as i enjoyed making it :D