The runesmith should be paid in blood by percentage rather than amount that way it never eats up all your blood unless you want it to which is a problem past a billion blood.
On the larva screen can we get a total larva per second after calculations? right now all it shows is "you earn xx.xxxx trillion larvae per second. (xxxxk bonus) but it leaves me to figure out that calculation to see my larva per hour/minute/second.
Not being able to pause production is currently part of the balancing for the expeditions. I'll consider to add such an option, when I rebalance the expeditions.
Could you remove the excavation upgrade after all has be discovered? Or at least make it grey. Accidentally clicking it hurts to the tune of 1 or more billion gems for nothing.
There is an option in the Options menu to activate a warning when you click on the Excavation button, so that you don't accidentally spend your resources on it.
The stats count only time when your actually playing actively as time played. Even for the one day of play time this is a LOT of time, hell even my most played games on steam are only just above 100 hours or 4 days and those aren't little clicker games. This needs to be changed to either count offline time or reduced to things like 30 minutes, 2 hours, 5 hours ect.
Having gone through a few times now we need some upgrades that cost gems, further a kind of upgrade where I can choose 2 or even all 3 factions at once each one costing more and more. As it stands this game only has a life of about 2-3 weeks. With these tweeks you could at the very least double that time.
energy spells need a middle ground buy button like we get for morphing units. I want to cast some things 5-6 times and other times 10 or more but not all 60+ times I could cast it.
Before the update I was easily making novemvigintillions, now I'm struggling (after a reset boosting my angel investors by about 20x) to make sexvigintillions. What happened? Also my investors are only pulling an additional 6% where they used to be pulling 20%. Did those additional angel upgrades get removed?
The micro managing is decent, the biggest problem I have with it is that the red bar tends to jump a lot making you miss occasionally because it's speed suddenly changes. Another idea would be to let us click it again even when the red bar is still visible rather then having to wait for a cool down. Also any upgrades for this feature to be released?
Suggestions. Add actual workers beyond managers. Workers speed up collection times. Add a few new ventures for us to capitalize on. Allow other combo bonuses aside from 25 built of everything. Add a second or third tier upgrade for each venture boosting the value additional amounts per collection.
Could you make it so that total completion time is listed as a constant? I would like to know how many times my lemonade stands or news papers were selling per second.
great game but a few problems.
1: no fleet formations or real control
2: no customization of ships and weapons
3: I can't stand that the ship control bar that shows up at the bottom blocks combat even when fully zoomed out.
Not being able to pause production is currently part of the balancing for the expeditions. I'll consider to add such an option, when I rebalance the expeditions.