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Game comments and reviews
Apr. 21, 2011
Mage in the 90s has around 5k elemental damage is what I meant. A manual save button would be very nice as well.
Quest mobs will spawn again after you've killed them if you exit to main menu and then come back to the dungeon. I also got a dungeon where either a quest mob didn't spawn, or it spawned somewhere that I was unable to get to. Mages are incredibly underpowered compared to warriors, warrior in the 90s has 25k+ physical damage, mage in the 90s has around 5k. The mage mana recovery passive and Mana Cell are worthless, maybe replace with a + willpower passive and a mana shield passive, x% of damage taken removes mana instead of hp.
Sep. 08, 2010
Some more stuff: Customizable casting order, so each player can choose what's best for them to cast first, second, etc. A window where you can change the required status of you/the mobs and maybe other stuff before a spell gets cast, for example you could make it so Pyroblast is never cast if the mob is below 50% hp, unless you are also below 50% hp. This window could be opened by clicking on a skill that's on the bar.
Sep. 06, 2010
Another thing that would be nice is if Pyroblast was always cast first if possible, since it's by far the most likely thing to one shot the monsters.
Sep. 05, 2010
Some suggestions: Toggles for each tier of loot, instead of picking up only the selected tier and higher. An option to wait until all cooldowns are up before starting another fight. A way to sell something in one click, instead of two. Tooltips for all abilities (including basic attack) on your bar, with the current damage displayed instead of a percentage as in the talents window.
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