I have to agree with Lock of Fear, lovely game but the sluggish controls really take away form the enjoyment. It feels like most of my time is spent waiting for the game to respond rather than enjoying the puzzles.
Do people actually pay real money to succeed in this tedious little game? I'm only here for the badge, once that's in the bag you won't see me for dust.
When I first saw this I thought it'd be another run of the mill copy of an already overdone game by Zygomatic but it's actually surprisingly challenging. It's early levels are confusing and a bit dull until you get the hang of the game but it's considerably better after the first 15 levels.
Can you put in a fast forwards option to make the fights run quicker? We can't do anything during them so there's little reason to keep it at such a slow pace
Hey, thanks for the comment, there is already in the game an alchemy lab that will allow you to do something during the fights (using potions) as soon as you build it. I will add more things that you can do while playing later on, so i'm still unsure about a speed button option since most fights are pretty short anyway, but i'll keep that in mind :)
The solutions to these escape games are difficult only because make no sense, you can't really figure out the puzzle you've just got to try every object with every other one until something happens. An hourglass that fires a laser??
The only thing that convinced me this may be a game rather than a still image is that I can interact with the volume control, beyond that absolutely nothing else happens.
please read the description.