Its a very good beginning for an idle dart game. It needs some balancing though. Please let the players decide, if they want to get promoted to a higher league. I had the issue, that i got constantly promoted without winning a single tournament. Upgrade points are another issue. The amount of upgrade points you get through challenges is based on how many point you already spent. That means also, that you get the highest amount of points only, if you have maxed all stats and therefore cannot spend your points anymore. That is not really thought through.
Wait! Do horses not only halve the requirements for buildings, but also the production? Because production depends on the people who are working there?
The first tavern costs 1.000.000.000 Gold. You're getting in return 200 Gold/s. This means you need almost 58 days (yes, realtime) to get the costs back. Are you serious?
We need upgrades for income. The income gets pretty much stuck after you researched nuke, and all you can do is to wait for the next kingpin to promote. But this will only boost your production a little and there seems to be no progress anymore.
This game is relying now to heavily on watching ads or spending money. I have speed and vendor boost around the clock and still this new event is not possible without using lots and lots of timewarps too. I really like this game but the direction it is going is driving me away.
Thanks for the feedback. I've already recognized that I might have balanced the event a little too hard, so that you can't do very much without boosters or timewarps. It was intended to be a clicker heavy event, but it probably doesn't feel good when this isn't your playstyle. I will try to make the next events better again.
Please don't hide the left voidtrap behind the upgrades-tab. It's annoying. Otherwise this game is fun has much potential. I'm looking forward to updates.
Is it just me or is the click output multiplier not working? Clicking a production neither changes the time until a cycle finishes nor does it change its production output. Or am I doing something wrong?
The $ rewards for the expeditions are too high. I make it barely to 10e27 with normal production and I get a reward of 100e36 for an expedition. This looks only great for a moment. The game assumes I got this much money through production, so the next expeditions contain items I am not able to afford yet or are really uneffective to produce. Maybe base the rewards not on max $, but on max $/s ever?
Thanks for the feedback. I've already heard the opposite, but it might be because of different ways and times to reset the game for other players. I will think about your suggestion, thanks.
To produce 24 of the first potion with the orange background (we need names for the herbs and potions too btw), I need 864 "dandelions". One of this potions sells for 2e6. One dandelion more costs 21.8e12 . This doesnt feel right.
We need the Immortal-Dmg of each member in the clan overview. The HZE is completely meaningless for clans. The only important stat is the individual immo dmg.
This is by design. The goal is to make players consider very carefully the gem upgrade sacrifices they make. The gem upgrade spend becomes a core part of the underlying mathematical model, so calculate out the upgrade benefit vs. cost impact reducing gem modifier before you buy!
Leveling is broken after the new update, you only level when you get a new skill - so after you got all skills no more leveling. And the amount of xp the skillbar shows and the xp you actually get seem to differ. Maybe it has to do with the LP?
Hmmm, isn't creation in this game going the wrong way? You create animals and humans before you create a planet or even a universe? What are these humans doing? Floating around in the void? I know what you were trying to do, going from small to big. But this seems strange.
Nobody ever said there wasn't something there. The other gods already created an universe and you defeat them so they will tell you how to do it until you can create your own universe.
If you really have to force the players to accomlpish every mission, you should at least reward them retroactively. Ive been to the final boss at least a dozen times, and now the final mission ist to do it all over again...really?
Yeah, i just fixed that.